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(+1)

Quite fun overall. Design and difficulty is well thought out, mostly.

It's possible to get into unwinnable positions where the cards don't give more survivability, and you're stuck on a board of mostly reds. Perhaps this can be solved by replacing some of the existing tiles every turn?

Yeah, I'm planning to add some more logic to tile spawning. Right now it's just a random number generator, but I'm planning on writing a script that takes a look at the pieces of the board to help determine the next tile spawn :) Thanks for playing!