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(+1)

There's a max of 256 colors. The only reason I could see it failing is if it doesnt think the palette color is a good match for anything in your texture. But if you put a solid fill of that color in and its still not picking it, that does sound like a bug or some issue in configuring the filter. Could you share images of the problem your having?

https://docs.google.com/document/d/1tTkqUnxPD-ukXb9w0o59ECPy6VYv8IhcuJ7u7PcRMKA/...
Itch wouldn't let me upload the pictures directly so I put them into a google doc.

I tried using the regularly sized palette and also the enlarged palette (idk I thought maybe that'd fix things lol). The color code for the color I was trying to apply is #46332c, but I believe some other colors from the palette might be absent in the pixelization as well. I can also share the project file if needed.

Thank you for your help!

Hi! Any updates on how I could get my issue fixed? No rush! Just checking in because I really love Pixel8r and I wanna use it to spruce up the model I'm working on.

Hi! Sorry, I'll try to get back to this tomorrow. I haven't forgotten, things have been hectic!

Ok cool, no rush and thank you for responding!!!

Hi! Any updates? Sorry if I'm nagging, I've just used Pixel8r for all of my project's previous assets and if I switch things up now it'd look weird and I cant get the pallet to work. I'm sure its some user error on my part. Does a pallet have to be set up in a certain way to work properly? Or can it just be a PNG with a pixel of each of the desired colors? Because that's what I've been doing.

hi, sorry again. the palette needs to be laid out as a 256x1 image in order to work properly. any unused pixels can be filled with one of the colors already in the palette.

No problem at all, thank you so much for all you do! ^^