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Action Dawg

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A member registered Sep 18, 2021 · View creator page →

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DM me on Artstation

If you hit the Buy Now button it shows the files which unlock at a the Studio tier.

Oof, alright noted! I'll take a look as soon as I can. Should have a hotfix in the next couple days!

Hi, can you share the palette you created and the LUT it generated? I've successfully made LUTs with 256 colors and it'd be super helpful to have a potential edge case to look at

no, that's just how unwrapping works.

pixels will always be aligned to the texture and how you unwrapped the model

The user guide should cover import and setup

Just as is typical of these licenses, a single seat meaning a single user and not to be shared, repackaged, or redistributed in any capacity, and a single entity meaning an organization that it can be shared within, but not shared, repackaged, or redistributed outside of.

Which version is that? A few years ago I ran it through every version I had at the time, I think it worked as far back as 2.5 (Feb 2017). 

Hi, what info are you looking for beyond what's listed on the page?

That's really odd. I don't have a mac but I'll try to find one for testing and see what I can do.

Hi, I'm so sorry for not getting back to you on this. I haven't been able to reproduce your issue. Can you give more details and share some examples of how it's failing?

yep

yep!

It already works in Designer!

Thanks! So there's a workaround for that!
The way Painter works is to convert height to normals at the very end. So if you use Pixel8r on a heightmap, it's internally of course still whatever your project resolution is and you get stairsteps when it converts to the full res normal.
What you need to do is convert height to normals yourself, making sure to black out the heightmap afterwards, and use Pixel8r on the normals. That'll get you the right look.

Hi, this took 3 years to develop. "Tool" is the most appropriate itch.io category that I can put my work under.

hi, sorry again. the palette needs to be laid out as a 256x1 image in order to work properly. any unused pixels can be filled with one of the colors already in the palette.

Hi! Sorry, I'll try to get back to this tomorrow. I haven't forgotten, things have been hectic!

There's a max of 256 colors. The only reason I could see it failing is if it doesnt think the palette color is a good match for anything in your texture. But if you put a solid fill of that color in and its still not picking it, that does sound like a bug or some issue in configuring the filter. Could you share images of the problem your having?

Hi! That is really unexpected, I'll have a look. Thanks for letting me know.

Hi, there may be a few ways I could improve the noise that gets applied since yeah, right now it's done with a naive global approach. I'll think about how I could potentially improve it in the future. In the meantime I'd probably just disable dithering unless you really need it.

I'm not sure how things work on the app. Have you tried downloading from a web browser?

Other Channels are just disabled by default for performance, click any Channel button on the filter to enable them.

yea that would be redistribution, which is against the license terms.


youd have to export the layers and bring them back in as flat images or some such (I wish substance had a rasterize layer feature!)

It should! Last I checked it works in everything back to around Painter 2.5 from Feb 2017.
But if you do have any issues let me know!

I haven't been able to make documentation, but if you're seeing resolution issues I would recommend using the Voxel Region Mask. Basically you create a mask on a separate layer, add an anchor point to that, and then reference the anchor point in 3D Blur. This will only voxelize the region you have painted.

Due to a mixture of storage limitations and floating point imprecision it's nearly impossible to go beyond the 16.7 million voxels of the current 3D Blur, but it's something I continue to look into when I have time.

You could look at ULTRAKILL, or a number of 3D Realms games for examples of work made with Pixel8r. It looks pretty good lit or unlit and you can always paint or bake more or less lighting into the textures depending on your needs. You can also preview in Painter with or without lighting. It does support normal maps, though I'm not sure of any games offhand which use them. I've made a few tutorials for Pixel8r showing off unlit, lit, and PBR lit workflows.

can you dm me on artstation or email (on my artstation) and share some screenshots?

yup! shouldnt have any issues, its just like any other substance filter that comes prepackaged with the program (though a biiiiit more complex lol)

so to basically fund continued development of my filters, the way I structure things is that full version bumps are paid major updates/overhauls (ie people who bought any 1.X version didn't get 2.X versions for free).

but any .X updates are free, with .5 updates being big freebies.

more to the point though, it's definitely not a bad time to get it or anything. i don't really have the time to do a 3.0 and all my ideas for it are really complex and will take ages to develop. But I do have a couple bugfixes for a 2.8

usually i do whatever aligns with itchio's schedule. not sure when that will be but whenever it pops up in my dashboard! im guessing closer to christmas and thru the end of the year

in painter at the very top of any filter's properties panel theres a row of buttons, one for each channel. just toggle on whatever channels you need!

not if he isn't using it

Yes, the resulting textures can be used commercially and Pixel8r been used in plenty of projects, just don't redistribute the filter itself in any way and we're all gucci!

Hi, yes! It's been used as part of the texturing process in a lot of shipped titles.
In simple terms the limitations of the license is that the Pixel8r filter is a single seat (user) and not for redistribution, either on its own or repackaged in any way.

replied!

yeah it was only for the day, ill do another one for christmas and maybe a cyber monday if i can remember

https://itch.io/s/140669/black-friday

almost definitely yea