No problem at all, thank you so much for all you do! ^^
DXMEOW
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Hi! Any updates? Sorry if I'm nagging, I've just used Pixel8r for all of my project's previous assets and if I switch things up now it'd look weird and I cant get the pallet to work. I'm sure its some user error on my part. Does a pallet have to be set up in a certain way to work properly? Or can it just be a PNG with a pixel of each of the desired colors? Because that's what I've been doing.
https://docs.google.com/document/d/1tTkqUnxPD-ukXb9w0o59ECPy6VYv8IhcuJ7u7PcRMKA/...
Itch wouldn't let me upload the pictures directly so I put them into a google doc.
I tried using the regularly sized palette and also the enlarged palette (idk I thought maybe that'd fix things lol). The color code for the color I was trying to apply is #46332c, but I believe some other colors from the palette might be absent in the pixelization as well. I can also share the project file if needed.
Thank you for your help!
Hi! I'm using the "Lookup Table / Palette" quantizationtype mode and the "Custom Pallete" LUT mode. However some of the colors included in my custom pallet are excluded,, even when I disable baked lighting and paste one of their color codes directly into a fill layer. Is there a restriction to how many colors can be in a custom pallet? Because mine uses 39 colors. Thank you and I love your software!!!