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(+1)

Fluid looks good. Repairing breaches feels delayed and unresponsive. The irreparable breach in room 1 gets annoyingly large and covered room 2 for me, making the game very hard to play at this stage. The game idea is nice, but could benefit from some balancing to be more fun. The score also rises so slowly that you see no satisfying increase of the score, when you hold out longer on successive attempts.

(1 edit)

The score is intentional. You are not supposed to safe everyone, its the titanic afterall. The rest is all bugs that we would fix in a past jam release.