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A jam submission

Gigantic - The Dramatic FluidsimView game page

If you first you do not sink, REPAIR BREACHES! (And keep cool)
Submitted by Zetabite, Zeyphros, boformer — 1 hour, 52 minutes before the deadline
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Gigantic - The Dramatic Fluidsim's itch.io page

Results

CriteriaRankScore*Raw Score
Technical Implementation#24.0014.111
Sound#72.3792.444
Graphic#112.9203.000
Gameplay#132.1632.222
Game Idea / Theme#142.2712.333
Overall rating#142.3792.444

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

HostSubmitted(+1)

Fluid looks good. Repairing breaches feels delayed and unresponsive. The irreparable breach in room 1 gets annoyingly large and covered room 2 for me, making the game very hard to play at this stage. The game idea is nice, but could benefit from some balancing to be more fun. The score also rises so slowly that you see no satisfying increase of the score, when you hold out longer on successive attempts.

Developer (1 edit)

The score is intentional. You are not supposed to safe everyone, its the titanic afterall. The rest is all bugs that we would fix in a past jam release.

Submitted(+1)

You did a great job on the physics, however the gameplay is a bit lacking. I feel like you missed the point a bit with this one, yet I remember how passionate you were during the game jam. Hope you had a great time :)

Developer

We explained why this is on topic. The accident escalates as the leaks will become larger and reopen faster as time goes on. And if you don't use the pumps properly, or even if you use them properly, there is a tipping point at which the boat can no longer stay afloat. Such kind of escalation is called snowballing. Tbf, we also wanted to add the passengers that would run around deviating the center point of mass, causing the ship to be even more unbalanced. Additionally there were supposed to be pop up events which in the background would cause the panic meter to increase causing bad things to happen faster and larger. Still, as it stands, we did implement the basic of the snowballing, though not as much as we wanted to.

Developer

Please leave a comment, I would like to hear what you have to say :)