Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Gustav Geier

8
Posts
A member registered Dec 23, 2024 · View creator page →

Creator of

Recent community posts

(1 edit)

After winning 58 all-ins, Uranus Spilhalle finally shows its evil face. I take the negative account for a victory screen.

Fluid looks good. Repairing breaches feels delayed and unresponsive. The irreparable breach in room 1 gets annoyingly large and covered room 2 for me, making the game very hard to play at this stage. The game idea is nice, but could benefit from some balancing to be more fun. The score also rises so slowly that you see no satisfying increase of the score, when you hold out longer on successive attempts.

For this game, explanation of how it is played would be really helpful.

Really beautiful graphic and sound design. For the gameplay, some increase in difficulty over time would be good to give a challenge.

I can only agree with the others. The idea is nice and well implemented. I personally miss some incentive to replay (f.e. a high score how long you needed to reach the maximum size or the maximum size you reached in fixed time).

The game is fun though a little frustrating if you repeatedly roll over an item and don’t collect it. Some stats seem to make no difference.

I really like the idea, even though I don’t see any connection to the theme. The gameplay sadly ends up in always pressing Kreidepunch against every enemy.

Server is now be up again