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Aaaaah thank you very much! (I got some mixed responses from the puzzle but ultimately everyone seemed to figure it out eventually, so I'm pretty happy with it, haha.)

I appreciate the faith in the aesthetic of the game. Roughs were all I could manage, but I hope at the very least what I have conveys what I want in the final version. And yeah, people did tell me the final battle was a struggle, so it's been adjusted quite a lot since! Balancing combat is hard, I have learnt...

Thank you for the comment and for playing my game! I'll work hard to finish this!

(+1)

It looks like there's a lot of art assets that'll need to be done, so I completely understand only being able to manage roughs for now- but I think it still does a great job of giving an idea of what everything is going to look like! Battles seem really difficult to balance though, I've been hesitant to dip my toes into it properly because of that, so I don't envy you. But again, I think you've gotten a really good start, in terms of forcing the player to be smart and not just brute force their way through! So I'm sure that you'll be able to figure out balancing with trial and error ^^/ 


I believe in you!! And I look forward to seeing it progress!