Such an awesome proof of concept! I already love the setting and the character designs, and I can tell this is going to be absolutely gorgeous once it's finished! The puzzle you mentioned was a bit frustrating, but not as bad as I thought it would be, and didn't take too long to fiddle out. The final battle was tough stuff though! It took me 3 tries to get a good run, where Snow didn't get taken out immediately. I think it did a good job of challenging the player to manage their party and not just rely on brute strength though, which is always more fun than just trying to charge your way through battles. I'm really excited to see how this game progresses and where it all goes!
Aaaaah thank you very much! (I got some mixed responses from the puzzle but ultimately everyone seemed to figure it out eventually, so I'm pretty happy with it, haha.)
I appreciate the faith in the aesthetic of the game. Roughs were all I could manage, but I hope at the very least what I have conveys what I want in the final version. And yeah, people did tell me the final battle was a struggle, so it's been adjusted quite a lot since! Balancing combat is hard, I have learnt...
Thank you for the comment and for playing my game! I'll work hard to finish this!
It looks like there's a lot of art assets that'll need to be done, so I completely understand only being able to manage roughs for now- but I think it still does a great job of giving an idea of what everything is going to look like! Battles seem really difficult to balance though, I've been hesitant to dip my toes into it properly because of that, so I don't envy you. But again, I think you've gotten a really good start, in terms of forcing the player to be smart and not just brute force their way through! So I'm sure that you'll be able to figure out balancing with trial and error ^^/
I believe in you!! And I look forward to seeing it progress!