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BugByteGaming

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A member registered Jan 14, 2024 · View creator page →

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Thank you so much! I'm glad that the character designs did their job, I tried to be more deliberate with my designs this time around so I'm glad it seems to have paid off ^^ Thank you so much for taking the time to play it! 

This was so sweet... I loved seeing these two find solace in one another, even as things fell apart. I wasn't sure what direction things would go in, after they moved into the bunker, but I was really happy with how things played out. It had a very cozy, ethereal feeling to it, in spite of the melancholy. This was a lovely experience <3

SO SO GOOD... I love the ways you explored the complications/ethics of a predator and prey wanting to exist together. Nina so firm in her beliefs while also acknowledging that they aren't and can't ever be fair, and Rain so easily shaped into whatever they believe is the best for Nina... The discussions of how neither chose to be born as they are, and going against their natures for better or for worse.

I had just been thinking how sweet the ending seemed for a 'toxic' yuri vn, when I got to the single choice in the game, and realized I was in trouble lmao. I picked bunny first out of morbid curiosity and gosh my heart. 

I love how both endings are sort of like... two sides of the same coin? In both, Rain becomes what they believe Nina needs and wants, and even in the Wolf Ending, it still feels like Rain doesn't fully understand what it is about themself that Nina loved so much- but because they're willing to kill for Nina and further her goals, she's more willing to accept this change.

I just!! Love the endings! I wasn't expecting the twist to be in Rain's personality. Everything felt so nicely wrapped up in a little bow, only for Rain to go and pull the rug out from under my feet. I love this game sm. 

This comic is really striking. The succinctness, the pointedness of it, is really effective in getting the message across. The gesture drawings and illustrations contribute to the vibe very well, the blank space accompanied by thick lines adding to the feeling of matter of factness. I was not aware of this performance piece before reading this, but with this comic, I think you do a really good job of showing just how empty and performative  gesture it is. Refusing direct communication with the actual people affected, choosing to focus on symbolism instead of actual action. 

I hope my thoughts make sense. Thank you for this zine, and thank you for hosting this jam, it was a really lovely experience, and I really enjoyed learning more about native species in my area.

I really loved this... the art and character designs were really charming and unique, I love how bug-coded Nita's design was especially. And the use of photography was really great too- being able to slowly recognize the photos in both stories as the same was a really cool feeling.

You captured the monotonous, creeping dread and anxiety of the end of the world approaching so well. Just trying to act like things are normal, throwing all your eggs into a basket that you aren't sure will really save you or that you even want.

I felt so bad for Nita. I felt for both of them, but as the POV character it was easy to feel for Nita while seeing her thought processes, her feelings. It was hard not to resent Malia sometimes, even if I could also understand her stresses as well. It was a really good depiction of a troubled relationship where both people really love each other, but outside stressors are making it harder and harder for that love to be 'enough'.

Wonderful and heartbreaking story. Ty for sharing it <3

This made my skin crawl, it's so good. By far the most gritty and dystopian interpretation of the Omegaverse I've seen, in the best way possible- it leaves me itching to see more of this world explored. 

I really like how the game initially gives you the illusion of choice, but when it really counts it violently reminds you you're not in control. You cannot stop the protagonist's decisions, you can only enable her if you want to progress. 

I'll admit this has been in my 'to play' folder for awhile, so I hadn't read the description recently, but I think that heightened the experience for me- when I found the tied up girl and tried to offer her food, I wasn't expecting to have that choice ignored and violence chosen instead. It was such a cool moment, forcing me to realize the sort of story this is and the sort of character we're viewing it through.

Amazing first chapter, cannot wait to see more <3

THIS IS SO ADORABLE..... I love this so much! The art is so cute, and I love both the idea of an imaginary manual AND writing it in a made up language <3 This is so fun and cute, thank you so much for taking part in the jam!!

Very curious story! Even though I have my own interpretation of why Ryan is searching for another timeline, the game is ambiguous enough that it's easy to be left wondering what his real goals are and what really happened... very atmospheric, and really nice art as well!

I feel gutted after reading this <3 Like genuinely nauseous /pos

I saw so much of a person I used to be friends with in Sunny. Feeling forced into conversations about media and discourse you don't have feelings on, and like you have to agree because 'not having an opinion' (or not caring) aren't acceptable responses.

But at the same time I also saw parts of beliefs I used to hold and struggle with when I was younger, which I think heightened the sense of discomfort. I wouldn't say it's as extreme as 'seeing what I could have been' but rather, being reminded of the worst ways those beliefs and thought processes can hurt people, is always a little sobering. I'd like to believe I've grown as a person, but it's stuff like this that strengthens the resolve to make sure that growth continues.

Anita's constant shame, fear of hurting people, and of being hated and doing something wrong, were painfully relatable. The desire to create 'darker' media and express more complicated emotions with your work, while simultaneously fearing what people will think of you if you peel back that curtain even a little. Also as Person Who Loves Bugs. The fact that she wanted to make Hatoful But Bugs is also like omg!! same hat.

The parasite theming was so smart. The visuals and GUI were super unique and cool. The sound design was uncomfortably minimal and intimate. This whole game was so well crafted, such a succinct and powerful experience. Thank you so much for making this game and sharing this story. It's both a comfort to know so many other people have had these feelings and experiences, and heartbreaking to see how common these experiences are. Continue making awesome art <3

Thank you for making such a cool game!! I'm still thinking about it hehe... But okay, I just wanted to make sure I hadn't missed anything! That is super exciting though, I look forward to it!! : D

The art for this is GORGEOUS, and the character designs are soooooo cool. Vitus's design is probably my fav, but all of them were incredibly unique, and I really adore how you used the clothing to indicate the species of the fish boys, especially with Odus and his ripped shirt with the red underneath. So cool. Also Odus's true form is even cooler than his human form omg... Really enjoyed this, especially the reveal at the end!! Is there an end for Vitus, or is Odus the only one you can get an end with? Either way, really great game!

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Such a great start! I love all the character designs, especially Liam and Allen!! The scene with Allen if you choose to drink at the bonfire made my jaw drop, I was NOT expecting that sort of direction with him xDD *edit I'm only just now realizing it's him on the cover page for the game lmao,,, between finding it and downloading it to play I somehow didn't make the connection that it was him. But I'm very excited to see how that route will go~

I really love the whole concept of an analogue horror inspired visual novel, especially one set out in the woods- it's shaping up to be a good mix of some of my favorite horror tropes, so I'm really excited! The cliffhanger ending got me as well, I'm super intrigued to see where things go!

Fascinating concept!! This was so visually interesting, it was a really surreal and weird (positive) experience playing. I love the concept for the setting, and the 3d models set the vibe so perfectly. My only critique is that the intro text, and the text at the beginning of chapter 2, move a bit too fast to read all of it before they disappear. But I'm very intrigued, and this is just very artistically really cool!!

This is such an adorable concept, I love it! I did unfortunately have some technical difficulties, I don't know if it's my browser or my comp, but I wasn't able to get some of the rocks to flip over for some reason. But I love your art, and just the concept alone is super cute ^^ Thanks for submitting to the June Bug Jam!

This is so cool! Such a fascinating concept, and one I'd never considered before- I love the idea of turning real mushrooms into walkable terrains to explore ^^ Thank you so much for submitting it to the June Bug Jam, this was a really neat experience!

Thank you so much for taking part in the jam!! I love this zine, it's really well laid out, and the little drawings you did for it are so cute! It was nice to read about your personal experiences with and love for these different bugs. Thank you again for taking the time to make something for the june bug jam ^^ <3

I wish there was a way to rate this game 5 stars a million times. It's been awhile since I've played something that has really burrowed into my brain and filled me with a longing to create something meaningful. I love this project so much, from the story to the visuals to the mechanical aspects. It's just. Chef's kiss. I adore it so much. Thank y'all for making it <3

Thank you so much for the submission! This was a fun little game, and I really love the pixel art for it, the little bugs are so cute ^^ Thank you so much for taking part in the jam! <3

This was so lovely! The pixel art was so pretty, and the bugs were so cute! Using the life cycle of a caterpillar to make a little platformer worked perfectly, you translated the aspects of the life cycle into level-ups and game mechanics very well! Thank you so much for taking part in the June Bug Jam, and for your wonderful submission! <3

This is such a lovely zine! First off, I really love the actual visual layout- the images you used, the little drawings, and how all the text is laid out is very eyecatching and aesthetically pleasing ^^

Second, I really just enjoyed the content and message. As someone who has been fond of bugs since childhood, but still had some hurdles to get over growing up in terms of being comfortable with them in my space or touching them, it's always nice seeing other people's experiences with realizing the little lives of bugs are still lives, and that they don't deserve to die just because they took a wrong turn and wound up in your house.

Lovely contribution to the jam- thank you so much for taking part!! <3

WAH Thank you so much for taking the time to play this, and to make a video about it! <3

Finally got around to reading this!! I've been meaning to read your other projects but I keep getting busy with things orz


This was so heartbreaking... I wasn't sure exactly how it would end, but even if I knew it likely wouldn't be happy, the ending still felt like a gut punch. I couldn't help but hope that Tsubaki would finally step in, say something, do something, especially when everyone cut Kojima's hair. I kept hoping something would be the final straw, but I guess that's the tragedy of it all, that til the end, Tsubaki was too afraid to be honest with herself in front of anyone else.

Seeing Kojima go from laughing about how God must have a reason for her to suffer this much, to just so bluntly repeating that she wants to die, hurt so much. She reminded me a little of Aiko, at first, with her firm belief in in a higher power, so to have it revealed that she clung to these beliefs out of necessity rather than being groomed into it by someone else was a different sort of heartbreaking. To see the mask shatter so completely, to reveal that all of this pain truly has been getting to her and that she's not just some 'weird' girl who accepts the beatings happily because it's God's will, was so painful... 

I love how your writing flows, how it always kind of feels like a stream of consciousness, something written down in a notebook in one go. It makes the characters feel so real whenever I read it. 

I'm looking forward to hopefully reading your other projects soon!! 

Sooooooo good! There's something so bittersweet about seeing their childhoods, getting to know their situations more while also knowing exactly how it'll end for them :'3 Your art is stunning as always too! 

OH HELL YEAH OFFICIAL ENGLISH TRANSLATION!! TYSM 

Checked this out because of CryptidGames' recommendation; this was incredible. The art, the atmosphere, the character designs, the way everything falls apart as the characters' grasps on reality loosen, the fact that we don't get a true answer for what's happening and have to try and piece things together ourselves... 

The relationship between Algernon and Vandra was SO fascinating, I loved seeing all the different possibilities, the different facets, the ways in which their relationship can go... 

I definitely need to like, replay the endings again to try and piece together everything more firmly, but man!!! This was so good! There's nothing like playing a game that immediately shoots onto your favorites list. Thank you so much for making and sharing this game!

Gorgeous art, and really well executed concept! I really love Oyun's design, and your art style!

This is such an awesome concept!! I've always loved the symbiotic relationship that forms between tarantulas and frogs, so it was cool to see a game based on it! I wasn't very good at the game haha, but I still really loved the idea behind it, and the gameplay loop! Thank you so much for taking part in the jam!

This is SO delightful, I love the concept, and the graphics, music, and art are SO charming!!The only critique I have is that I noticed sometimes the ball will just stop letting me interact with it, and I can't move it any more; it might be getting stuck on an object I can't see though. But I really loved this! Thank you so much for taking part in the jam and making more bug themed games ^^

Such an awesome proof of concept! I love the art style so much, and just the premise and little bit of world building we get from the demo is so intriguing. I can definitely see the Hollow Knight inspo, but it really does shine as an original concept as well. I can't wait to see this project continue!

Still such a fun demo and concept Kitsu! The art is so charming and the gameplay is fun with just the right bit of challenge. I'm so excited to see this project continue <3 ^^

Oh my gosh, thank you so much!! I'm so glad that you enjoyed it! This is my first time doing something intentionally in the horror genre, so I'm really glad that it was impactful ;w; And I'm glad that you liked Lamna and Muse! I wanted their relationship to be a nice foil to The Horrors, so I'm glad that that was successful ;w;

Green Fish!!

Thank you so much! I'm glad that I was able to convey the feeling of endlessness <3

AND AH tysm for letting me know!! I should have double checked that >3<

Thank you so much! I intended this game to have a lot of like... implied backstory tidbits? For the universe I set a lot of these games in. So I hope it didn't feel like too much lore packed in ^^' But I'm really glad you liked the visuals and the music! It was the first game I made all my own music for, so I'm glad it seemed fitting ^^ And that's so sweet! Lamna was a fun one to write for, I'm glad he reminded you of your partner <3

Thank you so so much for taking the time to play it!! Waking up to this was so wonderful, I'm really glad you enjoyed it ;w; Thank you for your suggestions and feedback too- I am trying to get a web version working, I just need to get 7zip on my computer again because I forgot you can't use a rar file for that ^^'

I'm on Windows 11. Nothing pops up when I try to open it, either... 

That's okay! I was just hoping maybe there was an obvious issue I was missing ^^' I'll keep playing around with it and see if I can figure something out!

For some reason I'm having trouble getting it to run on PC? ;w; Even when I click 'run anyway', or try to open it from right clicking it, nothing happens... 

This is so cool... I love the glitchy, sketchy animation style for Cas, love the use of different fonts, and the grainy eyestrainy backgrounds and settings really help to set the mood and create a surreal, almost disassociative feeling. Cas is really going through it. The vibes of this are immaculate. I can't wait to see more.

Aaaaah thank you so much!!! I'm so glad that you enjoyed it ;w; I did set out to make something emotional, so I'm really glad that you had an emotional experience with it ;w; AND TY I wanted the ending to feel hopeful after such a sad fate for the two of them :'3 Thank you so so much for playing!!!! <3

Snails are so good... peak critter. I have not been able to get this game out of my head since I played it; I got the other two endings and I'm definitely not normal about these boys. Seeing the different possible ways Riley could handle the situation, and just what it takes for him to be willing to achieve each outcome, is so fascinating. I really loved him in the Self Sacrifice Ending, but the Compliance Ending gives me SO many brain worms... Riley you're so normal you're so so normal I love you bestie... I haven't been able to stop thinking about all the possibilities of a Post-Compliance Ending..... uwah...

You did SUCH a good job conveying that though. It really hit hard when Austin calls you out on your choices too, accusing Riley of carrying on like normal and not even looking for him, even when you know it's not 100% Austin that's saying these things- Riley doesn't know that, and it hurts so bad :') And the fact that Asutin seems to somehow know exactly what you were doing is so chilling too. I love that it the only time you even can find him seems to be when you're not pushing yourself, it really speaks to the fact that no matter how responsible or desperate you feel, pushing yourself past your limits doesn't help anyone in the long run. Can't pour from an empty cup, and all that. 

BUT YEAH I'm so obsessed with this game. Such an incredible first project!! I can't wait to see what you do next ;w; 

Really awesome concept! I love the use of business and financial terms replacing the RPG lingo, it felt very unique, and really helped flesh out the roles that the characters were playing! Also fit well with the themes of precious metals and the focus on the worth of things. I'm really intrigued to see where you go next with this, if you continue it!