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I don't really understand the inner conflict system.  Do the icons on the character menu mean conflicts I've helped resolve?  Is it a good thing?  Also, on the same menu, what is the end result of the slider (for example, stability/experiments) for Rose?  I mean just in general--will it affect the outcome of the game a lot?  BTW, this is the best game I've played in a while.  It's so well made that while it's not the type of game I usually like, I love it.  You have put a LOT of time, energy and love into this game, and it shows!!

Thank you for the kind words—we're happy to hear that!

The "inner conflict" system implies that the character has "doubts" about how they should "live their life." Through quests, you'll sway the character toward one side (we'll update the visuals a bit to make it clearer). The balance of this "slider" will affect the decision the character makes in the final quest and their personal individual ending when the game reaches its conclusion.

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It's pretty hard to understand what each side actually means for the characters though. It would help a lot if you added a description on what each one means for the future/how it changes. Usually these types of systems are used for "love or corruption" paths, so it's hard to understand what exactly they mean. For some characters it can read like one side looks like a bad thing (Like Victoria's past/present, Grace's Truth/Friends) if that's not the case, it'd be nice to know what it means.

It's simply a system where you influence the character's future. How their life unfolds after the game's finale. There's no "bad" or "good" choice here—just your decision.