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(1 edit) (+1)

for my games i like to use a small screen resolution size of 160x144 (gameboy resolution) this ensures i have crispy looking pixel art.

Only using a limited color palette keeps your game looking uniform, and helps add vibes to ur game.

GAME JUICE is so important, the way ur camera moves, particle effects, shaders, tweening and animations... basically everything that has to do with game feel and visuals... getting this right is what makes or breakes ur game.

For my itch pages... i use CSS to decorate my pages, u can request access through Itch support

Just to summarize:

  1. Small resolution
  2. Limited color palette
  3. Game juice

If u can get those 3 right, u shud start seeing some improvements to ur games

(+1)

My game looked really weird in the browser, the whole left side was cut off and the UI was all shifted. I had to scale it to a weird size in Unity just to make it fit properly (I think 640 by 500). Also, I was using World Space UI because in the editor, the UI kept moving around when I changed the Game view size. That fixed it in the editor, but it was still messed up in the browser.