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The Danmaku Festival of Yuri's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #24 | 2.049 | 2.190 |
| Use of LGBTQ+ Themes | #25 | 2.762 | 2.952 |
| Balance (Challenge and Fairness) | #25 | 2.094 | 2.238 |
| Story / Writing | #27 | 2.494 | 2.667 |
| Audio / Music | #27 | 2.762 | 2.952 |
| Visuals | #27 | 2.895 | 3.095 |
| Concept | #28 | 2.984 | 3.190 |
| Overall | #31 | 2.272 | 2.429 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
Rat King, Lethe, Karma, and hovkinnie.
Streaming Permission
Yes
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Comments
This is quite good as a demo! All of the placeholders that are needed seem to be set up, and there's a proof of concept with the farming mechanic and crafting items. I imagine that there's a lot of work to making so many different aspects of a game, and you have the start of something interesting!
I especially like the cute portrait art! Youmu's outfit looks cool, and I enjoy the other artwork that's in the demo so far. If you decide to add more to this idea later on, the largest thing to mind at the moment is the text readability. Bright colors on dark panels (or vice versa) tends to be the most visible. White on dark gray is a common choice, but there are various other solutions ranging from use of outlines or shadows, to bolder fonts.
Otherwise, this demo is a good start on the makings of a game; well done!
As it is mentioned, it is more of a proof of concept (demo) than an actual game, so I'll treat it like that. I imagine creating so many intertwined game-loops, like recipes, harvesting, day cycles, character interactions from scratch, on an engine that is not specifically done for this, within a week and making it feel organic... seems like something I would avoid like the plague 😵. But I think the one of the coolest things from Jams is that they make you improvise as best as you can with the resources and tools you have to learn as much as you can and getting out of your comfort zone.
I can see a lot of the placeholders and gears working out the layout for all of the ideas that wanted to be explored and I'm glad it was published even if there was a lot of polished to be done. I tried so many things in the past but I would often give up and never published or share anything and thus my progress would be extremely slow.
As far as the game goes... I really felt lost, seeing the comments it seems that I missed some things. I just walked around, talk a bit, did some rice harvesting, cooked a dish and gifted to Yuyuko. I didn't know how much of the game was the game or how much I had to do. If there's any suggestion for the game or any future game is more feedback for the player if they are doing things right or what they should be doing.
My Favorite Part: The Character Portraits are hella stylish and fashionable, kudos to hovkinnie.
Thank u for the review!!!
The postjam version will most likely have a tutorial and way more "alive" world to answer your (and others) issues with the game in case your wondering. :3
Even though this kind of game isn't quite my style, I guess the foundations of the farming and the yuri parts were okay. It'll need lots of polishing.
Let's see, the notes I made about the gameplay:
- "make walking around less boring": I guess that's because we're in placeholder world, so looking at the map isn't terribly interesting. Also maybe the main places of interest are too far apart or Youmu's walk speed is kinda slow. Or it could be a combination of either of these 3.
- "no use for some ingredients": I guess that's to show that more recipes are planned?
- "day-fixed dialogues": so I uh. "checked" the bed and accidentally skipped a day. Then talked to Yuyuko and she said something about how good Youmu's yesterday cooking was. Even though all I did was send her to bed lol. I guess you're going to implement checks later?
- "feed and forget": now that's a funny one. I know it's for demo purposes but just feeding someone and possibly skipping all their dialogue just sounds like the funniest start to "that's how I met her" (though it does take away from the believability of Youmu's bonding)
I find it slightly odd that yuri(?) happens with just feeding and possibly skipping talking at all. Also, feels like 3 in-game days is kinda short for sailing a ship? Especially when the (fixed) dialogues don't seem to show the bonds forming that fast?
- "Menus slightly impractical": I dunno about you but for me, the less I move my fingers between keys and mouse the better.
Use Z to interact and arrows/WASD to move, but use the mouse for the menus. That means I have to move my WASD hand over ZX to interact, or lift my Arrows hand to the mouse to use the menus - it may not sound like much but ergonomics can make a huge difference in the game experience.
I think you can easily remedy that by allowing interactions with Mouse Click and/or allowing the use of menus with Arrows + ZX (preferably both?).
(Though I guess it's this way because it's a demo done in a limited time)
- "The 'friendship goal' is slightly obscure, but not unguessable": I figured that the condition would be to increase the "friendship number" to 100. But some change in the dialogue, or a sign, would be great (if you DO want to let the player know they've achieved something)
- "The curry recipe can not be done at all for some reason.": Even with the necessary ingredients harvested, these ingredients ARE NOT in my inventory. So I can't make the curry. Sounds kinda alarming.Despite of the demo-like state and the useless ingredients, it's easy to see the vision of the game through the gameplay, what it wants to achieve. That's great!
I do hope that in future version, raising friendship level will involve more than just literally "feeding the ships".
This game may be placeholder land. But the portraits and illustrations look amazing!
Also the song carries! It does carry the demo! Brings so much of the calm vibe.
Now I'm going back to admire these most geometric-looking crops I've ever seen.
Thank you so much for the feed back!!
Like I said in the game description I'm working on a post jam version to get the game to the polish level it needs to get out of placeholder lala land, and Ill make sure to fix all the issues your having.
have fun with your square rice stock :3
Can you add controls to the itch page? I can't tell what to do
I've added controls!! hopefully they help :p
A lot of the ingredients go unused and the last recipe seems impossible to make given that your inventory is overloaded with rice seeds, unless I'm missing something. Tried to sell food to the shop out of curiosity, and it gave me no money. What an economy!
Girls were cute.
I actually really liked the character portraits. I had some trouble with the menus and learning the mechanics though. A lot of the menus were a bit funky for me to control sadly, the pink food preparation menu especially as it had it's exit button half hidden behind another menu. I also learnt that when I bought produce 10 at a time I would not receive a full time of those items and instead would receive some lesser amount while still spending money on the full set of items. This made it hard to gather the materials needed to woo any girl within the 3 days given. Music was nice, I enjoyed it.