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(+1)

As it is mentioned, it is more of a proof of concept (demo) than an actual game, so I'll treat it like that. I imagine creating so many intertwined game-loops, like recipes, harvesting, day cycles, character interactions from scratch, on an engine that is not specifically done for this, within a week and making it feel organic... seems like something I would avoid like the plague 😵. But I think the one of the coolest things from Jams is that they make you improvise as best as you can with the resources and tools you have to learn as much as you can and getting out of your comfort zone. 

I can see a lot of the placeholders and gears working out the layout for all of the ideas that wanted to be explored and I'm glad it was published even if there was a lot of polished to be done. I tried so many things in the past but I would often give up and never published or share anything and thus my progress would be extremely slow. 

As far as the game goes... I really felt lost, seeing the comments it seems that I missed some things. I just walked around, talk a bit, did some rice harvesting, cooked a dish and gifted to Yuyuko. I didn't know how much of the game was the game or how much I had to do. If there's any suggestion for the game or any future game is more feedback for the player if they are doing things right or what they should be doing. 

My Favorite Part: The Character Portraits are hella stylish and fashionable, kudos to hovkinnie.

(+1)

Thank u for the review!!!
The postjam version will most likely have a tutorial and way more "alive" world to answer your (and others) issues with the game in case your wondering. :3