Thank you for the thoughtful playthrough and feedback. It seems the most common point brought up is how the game guides the player’s actions — and I completely agree. After playing my own game dozens of times, I stopped questioning the controls or the flow, and just assumed they were intuitive. As for the combat, I was actually worried it might be too easy, but maybe that’s just because I’ve become too used to the game myself. Once again, thank you so much for playing.
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No worries.
True, it’s very common for us game devs to assume things are intuitive partly because we have inside knowledge on the game. I read the book ‘The Design of Everyday Things’ and one important point in it is most if not all designers, game devs or not, experience the same challenge as well: the model in the designer’s head is not the same as the user of the product.
Then again, I guess commercial games have the advantage of being play tested before released to the public while we don’t have that same luxury lol. It’s only after we submit our game that we would receive feedback unless we share it with someone else before submission.
Sorry, that’s just me rambling.
I hope you’ll keep up making games and have fun along the way.