No worries.
True, it’s very common for us game devs to assume things are intuitive partly because we have inside knowledge on the game. I read the book ‘The Design of Everyday Things’ and one important point in it is most if not all designers, game devs or not, experience the same challenge as well: the model in the designer’s head is not the same as the user of the product.
Then again, I guess commercial games have the advantage of being play tested before released to the public while we don’t have that same luxury lol. It’s only after we submit our game that we would receive feedback unless we share it with someone else before submission.
Sorry, that’s just me rambling.
I hope you’ll keep up making games and have fun along the way.