I really like the minimalist visuals of the game! I never thought you could make a variety of objects with simple pixel sprites. Music and sfx fit the game well too.
Gameplay was a bit confusing to me. In the first scene with the computer, I was a bit confused about what to do until I pressed E. It might be a good idea to show the controls in that scene and put them away after a few seconds or in the next stage. I was also a bit lost in the early game with the tree but once I figured it out, the subsequent stages were easier to finish. Some games add hints when the player is stuck at a particular point for too long, so that might be something to consider especially when you have player like me who is a bit slow and appreciate some guidance occasionally haha.
I have some trouble fighting the spear enemy too. The map is small and because my reflex is so slow, I wasn't able to maneuver and fire my arrow fast enough to kill him. And when I died, needing to start all over again does disappoint me. I wish we had a choice to start from the first stage or go back to the previous stage. Then again, for context, I don't tend to play games that requires reflex and real-time action so that fact colors how I view the gameplay; most people probably won't have the problems I have.
Though, I am intrigued by the concept. The game oddly enough reminds me of those minimalist/incremental games where you start out simple but opens up gradually until it becomes more and more epic and grandiose. I really liked having that feeling when I play your game.
Thank you very much for making and sharing your game.