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orange3000k

61
Posts
A member registered Jun 23, 2025 · View creator page →

Creator of

Recent community posts

The game system looks interesting and well-designed overall. However, the controls feel a bit difficult because of the physics. While setting friction to zero can be a good choice to simulate real outer space, adding a small amount of friction could help improve the gameplay feel, since it's still a game after all.

I liked the art, and it's a quite unique game. Usually, games use the gimmick where the player speeds up and everything else slows down, but this is the first time I've seen it the other way around—where I slow down and everything else speeds up. It was fun!

I'm not quite sure what kind of game this is. It was hard to understand the objective or what I was supposed to do.

The cute art style was impressive, and the time-rewinding mechanic must have been tricky to implement, but it was done really well. However, I wasn't quite sure why the rewind feature was necessary. I was able to clear the game without using it much. Still, I had a great time overall. Thanks for the fun game!

The visuals are great — I really liked the screen effect that made it feel like watching an old TV. The gameplay also fits the theme well and is quite fun. That said, it felt a bit difficult. I tried many times but couldn’t manage to clear it in the end. Still, I had a lot of fun!

This game has absolutely stunning visuals — it’s practically ready for a Steam release. I’m really looking forward to what this team creates next!

I really loved the art, and clearing the map while traveling through time was fun. I just wonder how it might have felt if the enemies had hit animations — it might have made the combat more engaging. Still, I had a great time!

This game is really unique and super funny! The continuous narration kept me entertained, and the character breaking apart when hit by bullets was hilarious. I especially liked how the background moves along with the character’s movement—it definitely gave a nice sense of integration.

A short but fun game with great physics! The art is clean, and the bouncy physics made it really enjoyable. I especially liked the glowing platforms—they had a really nice feel to them.

This game is honestly hilarious! The weak and floppy character is such a funny highlight. I really love games with this kind of playful interaction—it almost feels like playing with a toy. I had a great time!

Cute little platformer game. But I ran into a bug—when I changed the timeline, it seemed like I was still stuck in the same one, so I couldn’t progress.

This feels like proof that simply combining two game ideas can result in something great. I had fun! That said, the timer felt a bit too fast—almost like a reaction speed test. Still, great job!

Nice short climbing game—gave me a bit of a Portal vibe! I did notice a bug though: I was able to jump infinitely on walls, even the black ones. Because of that, I could just climb up the black wall and finish all the stages really easily. Great work anyway.

I was really impressed by the opening scene—it looked fantastic. I did notice that the art style changes quite a bit afterwards, and I personally think keeping a consistent style throughout the game might make it feel more cohesive. Also, I was wondering—starting from the stage with the horse picture, is that part still unfinished? It seemed like I couldn't move there.

I had a good time playing. The music and art style go really well together. I cleared about five stages, and I think the stages start to repeat after that. The screen feels a bit too zoomed in, and enemies pop out so suddenly—it really caught me off guard!

What a brilliant and original game system—well done! But you must be way too smart, because the difficulty is off the charts—I just couldn’t keep up. It was humbling... but also really fun!

I really liked the retro-style art and gameplay. However, the game felt a bit difficult—the enemy attacks in the first stage are quite fast. I think having movement not just left and right, but also forward and backward, would’ve made things a bit more manageable. Still, I had fun playing it!

The dash and repeating tiles reminded me of Mega Man. It's always interesting to see a mix of 3D and 2D elements.

That said, the gameplay felt a bit rough—like the dash not working well in mid-air or platforms not functioning properly. Still, I really liked the art style and the sense of speed. It was fun to play!

I see a lot of potential here. The core idea is excellent, and I think this could turn into a really solid, full-release game with further development. Right now, the gameplay feels a bit rough. The invasion phase happening continuously rather than in distinct waves makes things feel a bit chaotic. Still, the concept of combining management and defense across dimensions is a brilliant idea.

I had a lot of fun—great work!

I think this is a fresh take on platformer games. I've never seen a game system like this before—dying if you fall for too long?  Maybe falling from a great height causes a heart attack? It felt like playing a well-crafted chapter of a platformer game. The art and music are really great, too!

I couldn’t help but smile as soon as I started playing this game. It reminded me of the web games I played when I was a kid. While it may not have outstanding art or an entirely original gameplay style, there’s something about these kinds of games that always draws you in. Great work!

Wow, the concept and gameplay are really impressive.
It felt like I was inside a Matrix simulation.
At first, it was a bit confusing, but the more I played, the more captivating it became.
I really enjoyed it!

Thanks for playing! The issue with crafting not working properly near furniture seems to have caused some confusion, and the lack of tutorials didn’t help either. Thank you very much for the valuable feedback.

Thanks for playing! There is a known bug where crafting doesn’t work properly near furniture.  It seems the lack of guidance on the game progression was a common feedback, and I apologize for that. Adjusting the screen size is always a challenge. Some players mentioned that the screen feels too large. For future games, I’ll consider implementing flexible screen sizes. Thank you very much for playing!

Honestly, I didn’t have the skills to create particle effects, so, I created the effects myself using simple code and sprites. However, it ended up fitting well with the simple art style, creating a nice synergy. Thank you for playing!

There is a known bug where crafting doesn’t work properly near furniture. Please try placing the items in an empty space and try again

After equipping the copper armor, an enemy with a bow will appear.

The copper armor deflects arrows.
Defeating the archer spawns iron ore, which you can mine to obtain iron.
Smelt the iron in the furnace to craft a gear.
Combine the gear and a bow to make a crossbow.
The crossbow is a rapid-fire weapon—hold E to shoot continuously.

Once you've crafted the crossbow, a mounted enemy will appear.
Be careful—the horse-riding enemy moves fast!
Defeating them drops gunpowder.
Combine gunpowder with the crossbow to craft a musket.

After crafting the musket, four enemies in copper armor will spawn.
The musket can pierce through their armor.
Once you defeat them, a wrench will drop from the sky.
Combine the wrench and a furnace to build a steam engine.
Insert the musket into the steam engine to craft a rifle.

After crafting the rifle, a swarm of enemies will appear.
Defeat them all!

Once cleared, a circuit board drops from the sky.
Combine it with the steam engine to craft a computer.
Insert the rifle into the computer to build a missile.

To use the missile, hold E to begin locking on, then release E to fire once locked.

After crafting the missile, a spaceship appears.
Defeat it to obtain an energy core.
Combine the energy core and the computer to build a time machine.

If you hit a tree while holding a rock, a log will spawn.

Breaking the log gives you 2 wooden sticks.
You can combine 1 wooden stick and 1 rock to craft a campfire.
Hunt a rabbit and cook it on the campfire to get cooked meat.
Then, combine the bone from the cooked meat with a wooden stick to craft a bow.
Hold and release the E key to shoot the bow.

After that, defeat the primitive man who spawns with a spear to obtain a pickaxe.
Once you have the pickaxe, rocks will start to spawn.
Run into a rock while holding the pickaxe to mine it.

Mining rocks gives you stones and copper.
Put stones into the campfire to create a furnace.
You can smelt copper in the furnace to craft copper armor.

Noticed some players are getting stuck, so I’m posting a quick walkthrough in the comments.
If you’d rather avoid spoilers, please skip it!

Thank you for playing! You can combine the gear with a bow to craft a crossbow. There’s a known bug where crafting doesn’t work well near furniture, so please try placing just the two items in an empty space. Also, throwing items to use them wasn’t actually intended—the collision only trigger when the impact speed is above a certain threshold. That’s why, for example, if you run into a rock while holding a pickaxe, it gets mined. The same goes for trees. I realize many parts of the game aren’t well explained. Thanks for the valuable feedback!

Thank you for playing! It always feels great to receive positive feedback. Thank you so much!

Thank you for playing! The art style was inspired by doodles I used to draw in my notebook back in high school. I’m not very talented in art, so I tried to keep it simple but still interesting. Thanks again!

Thank you for playing! After mining a rock with a pickaxe, you’ll get stone and copper. You can combine stone and a campfire to craft a furnace, and then smelt copper in it to make armor. Sometimes items overlap and prevent interaction due to a bug, so try moving other items away and then interact again. There are more fun interactions waiting for you—give them a try! Thanks again!

Thanks for playing! It's probably a gear—the result of forging iron. You can combine the gear and a bow to craft a bowgun. There's a bug where you can't combine items near furniture, so try doing it in an empty space.

Thank you for playing. I’ve always preferred games that are simple and intuitive, and I think that naturally influenced the way I designed this one. I really appreciate you taking the time to play and enjoy it!

Thank you for playing. The slightly oversized screen was intentional — since the actual playable area is only the vertical center with the sides cut off, I was worried that if I made it smaller, players wouldn’t be able to see clearly. But looking back, I may have gone a bit overboard with that. As for the combat difficulty, that’s definitely a common piece of feedback, and I agree it’s something I need to fix. Thanks again for taking the time to play!

Thank you for the thoughtful playthrough and feedback. It seems the most common point brought up is how the game guides the player’s actions — and I completely agree. After playing my own game dozens of times, I stopped questioning the controls or the flow, and just assumed they were intuitive. As for the combat, I was actually worried it might be too easy, but maybe that’s just because I’ve become too used to the game myself. Once again, thank you so much for playing.

Thanks for playing ! Since I had to do the playtesting in such a short amount of time, I ended up assuming players would approach the game the same way I did. I’ve always enjoyed simple and intuitive games, and with this one, I hoped players could also experience that kind of raw, straightforward fun. Thanks again!

The cute graphics and smooth physics really stood out. The gameplay reminded me of Super Meat Boy, and I think the system fits the theme quite well. I had a lot of fun

The visuals are great and the physics feel really smooth—I was honestly impressed at first. But the gameplay seems nearly impossible. There's no way to avoid enemies in the hallway, and it looks like you can control the gauge with the mouse, which feels like a bug.