The game system looks interesting and well-designed overall. However, the controls feel a bit difficult because of the physics. While setting friction to zero can be a good choice to simulate real outer space, adding a small amount of friction could help improve the gameplay feel, since it's still a game after all.
orange3000k
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The cute art style was impressive, and the time-rewinding mechanic must have been tricky to implement, but it was done really well. However, I wasn't quite sure why the rewind feature was necessary. I was able to clear the game without using it much. Still, I had a great time overall. Thanks for the fun game!
I was really impressed by the opening scene—it looked fantastic. I did notice that the art style changes quite a bit afterwards, and I personally think keeping a consistent style throughout the game might make it feel more cohesive. Also, I was wondering—starting from the stage with the horse picture, is that part still unfinished? It seemed like I couldn't move there.
The dash and repeating tiles reminded me of Mega Man. It's always interesting to see a mix of 3D and 2D elements.
That said, the gameplay felt a bit rough—like the dash not working well in mid-air or platforms not functioning properly. Still, I really liked the art style and the sense of speed. It was fun to play!
I see a lot of potential here. The core idea is excellent, and I think this could turn into a really solid, full-release game with further development. Right now, the gameplay feels a bit rough. The invasion phase happening continuously rather than in distinct waves makes things feel a bit chaotic. Still, the concept of combining management and defense across dimensions is a brilliant idea.
I had a lot of fun—great work!
Thanks for playing! There is a known bug where crafting doesn’t work properly near furniture. It seems the lack of guidance on the game progression was a common feedback, and I apologize for that. Adjusting the screen size is always a challenge. Some players mentioned that the screen feels too large. For future games, I’ll consider implementing flexible screen sizes. Thank you very much for playing!
After equipping the copper armor, an enemy with a bow will appear.
The copper armor deflects arrows.
Defeating the archer spawns iron ore, which you can mine to obtain iron.
Smelt the iron in the furnace to craft a gear.
Combine the gear and a bow to make a crossbow.
The crossbow is a rapid-fire weapon—hold E to shoot continuously.
Once you've crafted the crossbow, a mounted enemy will appear.
Be careful—the horse-riding enemy moves fast!
Defeating them drops gunpowder.
Combine gunpowder with the crossbow to craft a musket.
After crafting the musket, four enemies in copper armor will spawn.
The musket can pierce through their armor.
Once you defeat them, a wrench will drop from the sky.
Combine the wrench and a furnace to build a steam engine.
Insert the musket into the steam engine to craft a rifle.
After crafting the rifle, a swarm of enemies will appear.
Defeat them all!
Once cleared, a circuit board drops from the sky.
Combine it with the steam engine to craft a computer.
Insert the rifle into the computer to build a missile.
To use the missile, hold E to begin locking on, then release E to fire once locked.
After crafting the missile, a spaceship appears.
Defeat it to obtain an energy core.
Combine the energy core and the computer to build a time machine.
If you hit a tree while holding a rock, a log will spawn.
Breaking the log gives you 2 wooden sticks.
You can combine 1 wooden stick and 1 rock to craft a campfire.
Hunt a rabbit and cook it on the campfire to get cooked meat.
Then, combine the bone from the cooked meat with a wooden stick to craft a bow.
Hold and release the E key to shoot the bow.
After that, defeat the primitive man who spawns with a spear to obtain a pickaxe.
Once you have the pickaxe, rocks will start to spawn.
Run into a rock while holding the pickaxe to mine it.
Mining rocks gives you stones and copper.
Put stones into the campfire to create a furnace.
You can smelt copper in the furnace to craft copper armor.
Thank you for playing! You can combine the gear with a bow to craft a crossbow. There’s a known bug where crafting doesn’t work well near furniture, so please try placing just the two items in an empty space. Also, throwing items to use them wasn’t actually intended—the collision only trigger when the impact speed is above a certain threshold. That’s why, for example, if you run into a rock while holding a pickaxe, it gets mined. The same goes for trees. I realize many parts of the game aren’t well explained. Thanks for the valuable feedback!
Thank you for playing! After mining a rock with a pickaxe, you’ll get stone and copper. You can combine stone and a campfire to craft a furnace, and then smelt copper in it to make armor. Sometimes items overlap and prevent interaction due to a bug, so try moving other items away and then interact again. There are more fun interactions waiting for you—give them a try! Thanks again!
Thank you for playing. The slightly oversized screen was intentional — since the actual playable area is only the vertical center with the sides cut off, I was worried that if I made it smaller, players wouldn’t be able to see clearly. But looking back, I may have gone a bit overboard with that. As for the combat difficulty, that’s definitely a common piece of feedback, and I agree it’s something I need to fix. Thanks again for taking the time to play!
Thank you for the thoughtful playthrough and feedback. It seems the most common point brought up is how the game guides the player’s actions — and I completely agree. After playing my own game dozens of times, I stopped questioning the controls or the flow, and just assumed they were intuitive. As for the combat, I was actually worried it might be too easy, but maybe that’s just because I’ve become too used to the game myself. Once again, thank you so much for playing.
Thanks for playing ! Since I had to do the playtesting in such a short amount of time, I ended up assuming players would approach the game the same way I did. I’ve always enjoyed simple and intuitive games, and with this one, I hoped players could also experience that kind of raw, straightforward fun. Thanks again!
