Hey,
I would like to use this pack in UEFN, but the collisions are not compatible.
Would it be possible to make it compatible with Unreal Engine?
Hi! Thank you very much for supporting my work! <3
I'm not sure how the collider generation works in Unreal Engine, because I'm not familiar with it, but in Unity you can easily generate a primitive or a convex collider for the mesh.
The majority of the models are primitive shapes, like a cuboid and a cylinder. There has to be a way in Unreal Engine to add a primitive collider to such shapes easily.
Are you experienced in Unreal Engine?
I tried Unreal Engine and UEFN using convex decomposition on both, and I tried to find other solutions, but the only way is to redo the collisions to get some that really stick to the object. (Especially for the larger ones).
This isn't a problem that comes only from your pack, but from almost all Unity assets imported into UEFN.