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(+1)

This one's definitely a looker - even my partner who glanced at the game immediately asked me what game I'm playing. I loved the intro where you built the cinematic that slowly introduced our world and Klotho. The particles, the third person camera, the character design, as well as the preview on the level plus music just really set a melancholic but pressing atmosphere--right up my alley.  

Would you consider making the movements more beginner friendly? I tried about a dozen time to Jump Shift to the second moving platform, but I wasn't able to pass. I'd definitely play again if you guys were to change the experience a bit.

How was it working with 3rd person, 3D?

(+1)

Hey Pachi!

Thanks for your feedback. We're definitely considering making some tweaks to the level design and movement mechanics post jam to make the experience less puzzling. The biggest challenge was physics and iterating on the player movement to feel as smooth as possible. We probably could have done away with most of the moving platforms/decreased the distance between them to make things easier. The game needed a lot more playtesting than we had time for so unfortunately certain aspects of it fell short. I'd be more than happy to have you try the game again so that you can get the full experience. Thanks for playing! 

I look forward to it ^_^