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A clever use of the theme, I love it.

It was also a bit nostalgic x). It reminded me of the old Kirby games.

I didn't make many combinations during my first playthrough, but it was a neat little game.

Perhaps you could add some kind of "trials" in the level where you have to a specific ability to continue, which would encourage the player to try out more combinations, instead of rushing to the end (which is currently a valid option).

Graphics-wise, the environment is a bit empty, but the style is pretty unique. The music is also really great.

Good job !

(+1)

Yeah, I agree. I scoped big and this was supposed to be the introductory level, so I wanted to keep things super open ended and optional (which led to detriment w this being the only level, there being virtually little to no challenge). One of my favorite parts of kirby games is return to dreamland (wii) on magalor's ship and there were time trial rooms where you had to master the niche properties of every ability! I just thought that would be unfair to do that from the jump. Yah, I noticed the lack of background elements too, I had an intricate static background to go along with the moving background elements, but it looked weird so I removed it last minute. I do plan to work on the game after the jam, so I'll be sure to take the feedback in mind! Thanks for playing!