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Okay that was SUPER COOL I love the alchemy mechanic using the resources AROUND you, not having a stocked up inventory or mana or anything like that. Could see that being really fun if expanded further!

I also REALLY loved the aesthetics of the procedural fire spreading. Something was really enchanting about the visual style overall. Great work!

A bit glitchy and I kept hitting invisible walls, so the combat/collisions could use a bit more polish, but overall the direction this is going is really interesting!

Technical notes: I definitely had better performance when downloaded vs. the web version! Might want to look into the multithreaded stuff more, because if I recall, godot web exports don't really support threads? I'm not an expert on the technical stuff so I could be wrong, but it may explain your performance drop on the web version if you were designing everything to be multithreaded

Thanks for playing!

I'm noticing in your video that you are using r to reload the world. This was an unremoved debug key, and it's not properly refreshing all the collisions correctly. It definitely should have been removed haha

Yeah, we built too much of the functionality with threading in mind, and realized far too late that it made the game run poorly in browser. Oh well, something to know for next time.