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very cute and clean game, so polished and tight (both in level design and in character controls) it's really impressive!! i especially love the way we understand how the empty blocks work only with the level design. about that, i feel the enemies' design could be a bit more goomba-style, because i didn't realize i could kill them by stomping on them and maybe a more rounded head could help with that. still, congrats on this great entry!

(+1)

Thank you! I had more ideas for the game but not so much time, still 15 levels is already very much for a game made in 7 days. I think technically you can complete the game avoiding killing enemies but I'lltry to change the enemy design in the next update