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I didn't finish the game (only reached level 9, if I remember), the last level is really too much a game changer, it's always risky to make a challenging game without frustrating the player, aside, I find it interesting you were conscious and you decided to let the player skip the level.
The ice cream is really too easy to get; try to place them at some difficult point.
Just because there's only one level design, you should improve the level design.

And now, let's see the positive points: 10 levels, a challenging game, the difficulty increase is pretty great, you die, you restart instantly, the mechanic and theme are super great.

You got a really impressive game, congrats!

(1 edit)

Thanks a lot for playing and for the honest feedback!

Yes, I’m definitely aware that the last few levels are a big difficulty spike—it was a bit of a gamble! I wanted the players to feel rewarded once you manage to get through them with some practice. That said, I totally understand it might be too much for some players.

As for the ice cream scoops, I purposely avoided placing them in super tricky spots because I wasn’t sure if the game would still be beatable (didn't have time to test). But I agree, with more time and testing, it’d definitely be possible to make their placement more interesting and challenging.

Appreciate your thoughts. It really helps me think about how to improve the design!