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(1 edit)

Thanks a lot for playing and for the honest feedback!

Yes, I’m definitely aware that the last few levels are a big difficulty spike—it was a bit of a gamble! I wanted the players to feel rewarded once you manage to get through them with some practice. That said, I totally understand it might be too much for some players.

As for the ice cream scoops, I purposely avoided placing them in super tricky spots because I wasn’t sure if the game would still be beatable (didn't have time to test). But I agree, with more time and testing, it’d definitely be possible to make their placement more interesting and challenging.

Appreciate your thoughts. It really helps me think about how to improve the design!