GAMEPLAY: Not often you get word games in jams, so I was intrigued. The example in the main menu was very helpful--I got excited at a tutorial, which I never thought I'd say. With how the rotation scheme works, I'd appreciate tooltips as I hover over hexagons, or at least an undo button. I kept hitting one over par because I clicked the wrong hex--and when I got par, it didn't update my best >:(. I also couldn't go back to the menu, which was unfortunate, because I wanted to play more. Hard to find an original take on a daily word game, but I think you hit it.
VISUALS: I'd almost want it to go more minimal. Screw the gradients, screw the background. I really shouldn't be complaining, though, it serves the game well as is.
AUDIO: The mechanical take is a bit odd for a minimalist word game, but I do appreciate a few clinks as I rotate the pieces. No music, but something Wordle-esque shouldn't have any.
THEME: Hardly fits at all, but in a way, I don't see how a word game could fit the theme more.