Glad to hear you had fun playing the game
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Задумывались ли вы об ограничении количества действий игроков (включая роботов) или времени принятия решений в каждом раунде игроков (включая роботов)?
Перевод:Have you ever considered limiting the decision-making time of players (including robots) per turn or restricting the number of actions of players (or robots) per turn?
My phone is “HORNOR V30 PRO”。我的手机是“HORNOR V30 PRO”。
The system is HarmonyOS 4.2.
We hope to optimize the loading speed of turns, as all maps from over a thousand provinces suffer from slow and lagging loading speeds.
In version 0.937, some people say that the world map is too laggy and mobile phones cannot run it.
Recently, while playing, I encountered a situation where turn loading kept stopping at "waiting for robot decision" progress.
In order to cope with the phenomenon of "lagging after more than a thousand provinces", I deleted the low-quality map of the 5000 provinces that I had been fooling around with before, and instead controlled the provinces within a thousand。
My phone also cannot smoothly run the current version of the map with over a thousand provinces.
But it can smoothly run maps of thousands or even ten thousand provinces in "Age of history 2"。
I don't know if you are familiar with the Bilibili video website.
Some Chinese Warnament players have uploaded videos here.
(Curiously asked, is pixel loading faster or polyline loading faster?)🤔
(I hope the map editor can export the map directly into the game, instead of exporting the file and needing to adjust it yourself, because the latest phones cannot open the data folder now.)
If I want every province to have precise control and rebellion, can I only turn every plot into countries?
I feel a bit uncomfortable when making events.
The first reason is that the editor is not my native language, and the second reason is that the number of events triggered by the editor is a bit uncomfortable for me.
It can theoretically write for fifty years (game time), but each event can only contain 100 Chinese characters. In order to alleviate the first difficulty, I asked AI to translate it.
Every time I do an event and encounter something unclear, I just take a look. AI translation is as follows:
事件触发条件:
1.Building Exists(建筑物存在)
2.Controls Capital(控制首都)
3.Country(国家)
4.Country Group(国家集团)
5.Country Name(国家名称)
6.Discontent(不满)
7.Enemy Near Capital(首都附近的敌人)
8.Event Choice(活动选择)
9.Event Cooldown(事件冷却)
10.Has Alliance(有联盟)
11.Has Pact(有契约)
12.Has Sanctions(具有制裁)
13.Has Vassal(有诸侯/有附庸)
14.Has War(有战争)
15.Independent Land(独立土地)
16.Is Defeated(被击败)
17.Player(游戏玩家)
18.Land Power(陆地力量/陆军实力)
19.Lost Capital(失落的首都)
20.Money(金钱)
21.Month(月份)
22.Near Water(近水区)
23.No Enemy(没有敌人)
24.Number of Provinces(省份数量)
25.Number of Tasks(任务数)
26.Political Institution(政治制度)
27.Random Value(随机值)
28.Received Event(接收事件)
29.Tax Rate(税率)
30.Turn(转动/回合)
31.no more than once every
事件效果:
1.Accelerated Recruit Cost(加速招聘成本)
2.Add Artillery(添加炮兵)
3.Add Battleship(增加战舰)
4.Add Cruiser(加巡洋舰)
5.Add Culture Population(添加文化群体)
6.Add Infantry(添加步兵)
7.Add Oil(添加石油。)
8.Add Random Culture Population(添加随机文化群体)
9.Add Shock Infantry(添加突击步兵)
10.Add Tank(添加坦克)
11.Annex Country(兼并国家)
12.Army Losses(陆军损失)
13.Army Maintenance Cost(陆军维修费用)
14.Attack(攻击)
15.Building Cost(建筑成本)
16.Change Country(更改国家)
17.Defense(防御)
18.Diplomacy Alliance(联盟外交)
19.Diplomacy Become Vassal(成为附庸外交)
20.Diplomacy Break Alliance(中断联盟外交)
21.Diplomacy Get Vassal(外交获得附庸)
22.Diplomacy Lift Sanctions(外交解除制裁)
23.Diplomacy Pact(外交契约)
24.Diplomacy Peace(外交和平)
25.Diplomacy Sanctions(外交制裁)
26.Diplomacy War(外交战争)
27.Discontent(不满)
28.Money(金钱)
29.Population Growth(人口增长)
30.Population Income(人口收入)
31.Prestige(威望)
32.Recruit Cost(招聘成本)
33.Relation Change(关系更改)
34.Relation Ideology Change(关系意识形态变革)
35.Resource(资源)
36.Resurrect Country(复活国家)
37.Science(科学)
Someone has started to provide feedback:
A round of loading the world map on a 128GB phone actually takes 2 minutes.
One fact is that we have many players, but most people want to download this game and need to use a browser and other third-party software.
Warnament is in great need of optimization, and few people can play the original world map.
The larger the game map and the more provinces there are, the slower the operation and the faster the power consumption.
Sometimes clicking to load a turn can get stuck waiting for the robot to make a decision, and this happens not only on large maps, but also on maps with provinces less than 900.
“Georgia _ talin ”Formed four or five QQ groups to chat.
Each group chat has over a hundred people, although the composition is complex and some people are often offline.
Один раунд загрузки карты мира на телефоне с 128 ГБ памяти на самом деле занимает 2 минуты.
Один факт: у нас много игроков, но большинству людей, чтобы скачать эту игру, нужно использовать браузер и другое стороннее ПО.
Нуждается, оптимизируется, может играть, может быть原创.
Чем больше игровая карта и чем больше на ней провинций, тем медленнее работа и быстрее расходуется заряд батареи.
Иногда нажатие для загрузки хода может зависнуть в ожидании принятия решения ботом, и это происходит не только на больших картах, но и на картах с количеством провинций менее 900.
Грузия - 5 - для сообщений.
В каждом групповом чате более ста человек, хотя состав сложный и некоторые люди часто не в сети.
(Здесь оставлена пустая строка)
Вы ведь русский, всё же? Простите, что раньше искал англоязычный переводчик.
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