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ranliaochaoluosuo

34
Posts
4
Following
A member registered Jun 01, 2025

Recent community posts

oh,god.picture……

Hello! It's me! I must apologize for not sending any messages over here for such a long time.

· The first picture is a map I created.

  (Thank you so much for providing the map editor—it's fantastic that it works on both mobile and computer!)

· The second and third pictures show some bugs we encountered. They are quite severe.


  The text display is experiencing issues like "missing" characters, "flickering," and "swapping" of strings.


  This happens frequently with Chinese text. English and Russian are also affected, but with a lower frequency.


· Also, the font used for the war warnings doesn't feel quite right to us. The smooth/sleek style of the font is nice, but it seems to clip parts of the characters. For example, the Chinese character for "三" (three) can look like "二" (two).




Here are my personal suggestions for improvements:




1. Separate Display Mode: I would really like to see an optional display mode added to the settings. This mode would allow us to switch the text rendering back to the method used in version 0.2.48.48, or perhaps to a canvas-based method. My primary hope is for the text to be displayed completely and correctly, without missing characters or flickering.


(Or, add a display mode that directly uses the system's default font and font library, similar to how it's implemented in Unciv.)

2. War Warning Scenario Editor:


   · The current character limit for inputting Chinese characters and punctuation is 200 (where both are counted as one character each). I hope this limit can be increased.


   · It would also be great if it could support displaying line breaks and even allow scrolling up and down to view the text.




Thank you... and thank you for all your hard work!




Wishing Warnament better and better!

Hello! It's me! I must apologize for not sending any messages over here for such a long time.




· The first picture is a map I created.


  (Thank you so much for providing the map editor—it's fantastic that it works on both mobile and computer!)


· The second and third pictures show some bugs we encountered. They are quite severe.


  The text display is experiencing issues like "missing" characters, "flickering," and "swapping" of strings.


  This happens frequently with Chinese text. English and Russian are also affected, but with a lower frequency.


· Also, the font used for the war warnings doesn't feel quite right to us. The smooth/sleek style of the font is nice, but it seems to clip parts of the characters. For example, the Chinese character for "三" (three) can look like "二" (two).




Here are my personal suggestions for improvements:




1. Separate Display Mode: I would really like to see an optional display mode added to the settings. This mode would allow us to switch the text rendering back to the method used in version 0.2.48.48, or perhaps to a canvas-based method. My primary hope is for the text to be displayed completely and correctly, without missing characters or flickering.


(Or, add a display mode that directly uses the system's default font and font library, similar to how it's implemented in Unciv.)

2. War Warning Scenario Editor:


   · The current character limit for inputting Chinese characters and punctuation is 200 (where both are counted as one character each). I hope this limit can be increased.


   · It would also be great if it could support displaying line breaks and even allow scrolling up and down to view the text.




Thank you... and thank you for all your hard work!




Wishing Warnament better and better!

Hello! It's me! I must apologize for not sending any messages over here for such a long time.




· The first picture is a map I created.


  (Thank you so much for providing the map editor—it's fantastic that it works on both mobile and computer!)


· The second and third pictures show some bugs we encountered. They are quite severe.


  The text display is experiencing issues like "missing" characters, "flickering," and "swapping" of strings.


  This happens frequently with Chinese text. English and Russian are also affected, but with a lower frequency.


· Also, the font used for the war warnings doesn't feel quite right to us. The smooth/sleek style of the font is nice, but it seems to clip parts of the characters. For example, the Chinese character for "三" (three) can look like "二" (two).




Here are my personal suggestions for improvements:




1. Separate Display Mode: I would really like to see an optional display mode added to the settings. This mode would allow us to switch the text rendering back to the method used in version 0.2.48.48, or perhaps to a canvas-based method. My primary hope is for the text to be displayed completely and correctly, without missing characters or flickering.


(Or, add a display mode that directly uses the system's default font and font library, similar to how it's implemented in Unciv.)

2. War Warning Scenario Editor:


   · The current character limit for inputting Chinese characters and punctuation is 200 (where both are counted as one character each). I hope this limit can be increased.


   · It would also be great if it could support displaying line breaks and even allow scrolling up and down to view the text.




Thank you... and thank you for all your hard work!




Wishing Warnament better and better!

I feel a bit uncomfortable when making events. 

The first reason is that the editor is not my native language, and the second reason is that the number of events triggered by the editor is a bit uncomfortable for me. 

It can theoretically write for fifty years (game time), but each event can only contain 100 Chinese characters. In order to alleviate the first difficulty, I asked AI to translate it. 

Every time I do an event and encounter something unclear, I just take a look. AI translation is as follows:

事件触发条件:

  1.Building Exists(建筑物存在)

  2.Controls Capital(控制首都)

  3.Country(国家)

  4.Country Group(国家集团)

  5.Country Name(国家名称)

  6.Discontent(不满)

  7.Enemy Near Capital(首都附近的敌人)

  8.Event Choice(活动选择)

  9.Event Cooldown(事件冷却)

  10.Has Alliance(有联盟)

  11.Has Pact(有契约)

  12.Has Sanctions(具有制裁)

  13.Has Vassal(有诸侯/有附庸)

  14.Has War(有战争)

  15.Independent Land(独立土地)

  16.Is Defeated(被击败)

  17.Player(游戏玩家)

  18.Land Power(陆地力量/陆军实力)

  19.Lost Capital(失落的首都)

  20.Money(金钱)

  21.Month(月份)

  22.Near Water(近水区)

  23.No Enemy(没有敌人)

  24.Number of Provinces(省份数量)

  25.Number of Tasks(任务数)

  26.Political Institution(政治制度)

  27.Random Value(随机值)

  28.Received Event(接收事件)

  29.Tax Rate(税率)

  30.Turn(转动/回合)

31.no more than once every




事件效果:

  1.Accelerated Recruit Cost(加速招聘成本)

  2.Add Artillery(添加炮兵)

  3.Add Battleship(增加战舰)

  4.Add Cruiser(加巡洋舰)

  5.Add Culture Population(添加文化群体)

  6.Add Infantry(添加步兵)

  7.Add Oil(添加石油。)

  8.Add Random Culture Population(添加随机文化群体)

  9.Add Shock Infantry(添加突击步兵)

  10.Add Tank(添加坦克)

  11.Annex Country(兼并国家)

  12.Army Losses(陆军损失)

  13.Army Maintenance Cost(陆军维修费用)

  14.Attack(攻击)

  15.Building Cost(建筑成本)

  16.Change Country(更改国家)

  17.Defense(防御)

  18.Diplomacy Alliance(联盟外交)

  19.Diplomacy Become Vassal(成为附庸外交)

  20.Diplomacy Break Alliance(中断联盟外交)

  21.Diplomacy Get Vassal(外交获得附庸)

  22.Diplomacy Lift Sanctions(外交解除制裁)

  23.Diplomacy Pact(外交契约)

  24.Diplomacy Peace(外交和平)

  25.Diplomacy Sanctions(外交制裁)

  26.Diplomacy War(外交战争)

  27.Discontent(不满)

  28.Money(金钱)

  29.Population Growth(人口增长)

  30.Population Income(人口收入)

  31.Prestige(威望)

  32.Recruit Cost(招聘成本)

  33.Relation Change(关系更改)

  34.Relation Ideology Change(关系意识形态变革)

  35.Resource(资源)

  36.Resurrect Country(复活国家)

  37.Science(科学)

(1 edit)

太棒了。=)

Oh my god, the strange and convenient translation function of this mobile input method

I just found a bug that says' waiting for the robot to make a decision '. This bug is not related to the number of provinces, but is caused by purchasing a country with only one province.

But I have already sent an email to itch.io, I just don't know if they will help me send the information to you.

Sorry, I cannot send pictures or use Discord, but I can use some email addresses such as NetEase, QQ, and Microsoft. I mainly use QQ email. Others are rarely used or, like some websites, cannot be logged in.

Задумывались ли вы об ограничении количества действий игроков (включая роботов) или времени принятия решений в каждом раунде игроков (включая роботов)?


Перевод:Have you ever considered limiting the decision-making time of players (including robots) per turn or restricting the number of actions of players (or robots) per turn?

My friend, I have had an interesting experience recently.

In version 0.937 of Warnament, I still played France, and then... I started by guaranteeing Germany's independence, but Russia declared war on Germany at the beginning, and I had to participate in the war. At the same time, there was no iron on my territory, not even in Alsace and Lorraine. Our finances were destroyed by Russia, and Germany was gone. I built a large number of defense lines on the right bank of the Rhine River to block Russia. Then... on the Balkan side, Bulgaria transformed into the Byzantine Empire (with similar territory), and soon after, except for me and Britain, all other countries were destroyed by Russia. It's all over! =)

Один раунд загрузки карты мира на телефоне с 128 ГБ памяти на самом деле занимает 2 минуты.


Один факт: у нас много игроков, но большинству людей, чтобы скачать эту игру, нужно использовать браузер и другое стороннее ПО.


Нуждается, оптимизируется, может играть, может быть原创.


Чем больше игровая карта и чем больше на ней провинций, тем медленнее работа и быстрее расходуется заряд батареи.


Иногда нажатие для загрузки хода может зависнуть в ожидании принятия решения ботом, и это происходит не только на больших картах, но и на картах с количеством провинций менее 900.


Грузия - 5 - для сообщений.


В каждом групповом чате более ста человек, хотя состав сложный и некоторые люди часто не в сети.


(Здесь оставлена пустая строка)


Вы ведь русский, всё же? Простите, что раньше искал англоязычный переводчик.

---

My phone cannot send pictures through this browser webpage, so no pictures were sent. (It's also possible that all of my pictures are larger than the specified size or format.)

(2 edits)

Someone has started to provide feedback:

A round of loading the world map on a 128GB phone actually takes 2 minutes.

One fact is that we have many players, but most people want to download this game and need to use a browser and other third-party software.

Warnament is in great need of optimization, and few people can play the original world map.

The larger the game map and the more provinces there are, the slower the operation and the faster the power consumption.

Sometimes clicking to load a turn can get stuck waiting for the robot to make a decision, and this happens not only on large maps, but also on maps with provinces less than 900.

“Georgia _ talin ”Formed four or five QQ groups to chat.

Each group chat has over a hundred people, although the composition is complex and some people are often offline.

(2 edits)

My phone is “HORNOR V30 PRO”。我的手机是“HORNOR V30 PRO”。

The system is HarmonyOS 4.2.

We hope to optimize the loading speed of turns, as all maps from over a thousand provinces suffer from slow and lagging loading speeds.

In version 0.937, some people say that the world map is too laggy and mobile phones cannot run it.

Recently, while playing, I encountered a situation where turn loading kept stopping at "waiting for robot decision" progress.


In order to cope with the phenomenon of "lagging after more than a thousand provinces", I deleted the low-quality map of the 5000 provinces that I had been fooling around with before, and instead controlled the provinces within a thousand。


My phone also cannot smoothly run the current version of the map with over a thousand provinces.


But it can smoothly run maps of thousands or even ten thousand provinces in "Age of history  2"。

I don't know if you are familiar with the Bilibili video website.

Some Chinese Warnament players have uploaded videos here.


(Curiously asked, is pixel loading faster or polyline loading faster?)🤔

(I hope the map editor can export the map directly into the game, instead of exporting the file and needing to adjust it yourself, because the latest phones cannot open the data folder now.)


If I want every province to have precise control and rebellion, can I only turn every plot into  countries?

I have a computer, but I don't use it frequently or like to use it

I used my QQ email and asked someone to forward my reply. I don't know if you received it or not

Oh, thank you.I'm sorry for saying something I don't understand.


 I see that the text in the game is displayed strangely, with Chinese characters always showing flaws, as if a large part has been forcibly smoothed and eliminated.

The people in the group are eager for you to optimize the turn loading speed of the game.


If only I could send pictures.

My email is【ranliaochaoluosuo@qq.com】

Event editor, please update! The current text really hurts the eyes, and it cannot exceed one hundred Chinese characters.


Have you considered using Unicode characters?

Can't players send ultimatums?

Sorry for sending so many messages. I am too greedy.

I'm sorry

(3 edits)

Suggest setting a "surrender tendency level" for AI and preventing it from selling its last piece of land. Why? Because someone in our group has developed a "rogue style" that allows players to quickly annex large territories and achieve victory like "rolling snowballs, getting bigger and bigger".

Some people abuse their territory and exchange huge profits for just one piece of land, sometimes even saving money to buy the entire country of AI.Someone in the group joked that "warnament" should be called "warn Purchase and sale of land"


I hope there will be a rebellion on the land, so that no one will raise taxes and wait for them to money increase

(2 edits)

I hope businessmen can become independent characters,That way, we can achieve "blocking trade routes" and "plundering goods.


Merchants who travel back and forth between national capitals one times are considered to have completed one trade. And sanctions will result in merchants being unable to pass through the territory of the sanctioned party and the land where the sanctioned party's military is located.

The product segmentation has become food and daily necessities, and some countries seem unable to achieve self-sufficiency in food.

The army should not cross the ocean casually, and there should be transport ships and transport planes to carry them across the sea.


Sorry to mention other games. Demand of Nation and World War 1914 seem to have some advantages that can be seen and referenced

I don't have Discord, if you saw it, it should be someone else in the player group.

(2 edits)

Yes, I am making a mod  called anthor world mod. This is my comment.i write use my hand.

Dear Warnament Team,  


Hello, this is not only the need of our player modding group, but also my personal need.  


Let me tell a few jokes (examples from using the map editor and playing the game):  

Due to my incomplete fictional world map settings, I made 5,920 tiles (quadrilaterals, pentagons, or hexagons). Adding even one more caused a program error.  


When making a fictional country’s civil war, I found I couldn’t control tiles within the nation. So I set **every tile as a separate country with its own capital**, almost frying my eyes (fried eyes is an exaggeration). Only then could I create the civil war.  


When first playing, I attacked Belgium as France but was pushed back. Then the Netherlands conquered Belgium, but it also occupied the tiles Belgium had taken from me.  


When the game updated flags, I eagerly tried to import custom fictional country flags but failed.  


My personal mod is called **AWM (Another World Mod)**. Why add "Mod" to the name? Because it looks like a shorthand for a gun.  


=)  


Looking forward to your continued support!  


It's still AI translation, I'm not sure if it conveyed my meaning?

My personal English proficiency is not good, almost equivalent to not having learned it, so English is sent using translation software

(The English I posted was translated using AI software)

Sorry for sending the same message frequently.

Can the game official reply to our following requirements:




**Subject: Feature Requests from Warnament Chinese Community for Mod Development**  




Dear Warnament Development Team,  




As dedicated players and mod creators from the Chinese community, we're currently developing a large-scale mod (inspired by TNO) and require the following features to enhance accessibility and creativity. Please consider implementing them in future updates:  




### 1. **Localization & Interface**  


   - **Fully localized Script Editor**: Official Chinese translation for the script editor interface.  


   - **UI Customization**:  


     - Ability to modify **vanilla UI textures** (buttons, panels, icons).  


     - Support for **custom fictional flags**.  


   - **Dynamic UI Scaling**:  


     - Option to adjust **UI scale and font size** (critical for mobile players due to unreadably small text).  




### 2. **Modding Capabilities**  


   - **Custom Content Systems**:  


     - Tools to create **custom national focus trees**.  


     - Framework for designing **unique technologies and military units**.  


   - **Event System Expansion**:  


     - Allow **event descriptions exceeding 100 words** with **scrollable text boxes**.  




### 3. **Mobile Optimization**  


   - **Touchscreen Adaptations**:  


     - Redesign interactive elements (buttons, sliders) for mobile usability.  


     - **Independent UI scaling settings** for mobile versions.  




### Why This Matters:  


These features are essential for our ambitious mod project. Currently, limited text length, rigid UI, and lack of localization tools hinder our progress. Mobile players (a significant portion of our community) struggle with the current interface.  




We believe these improvements will empower creators globally and attract more players. Thank you for your continuous support!  


Addendum: We hope the game can be optimized with multiple cores to adapt to large-scale wars; More extensive performance adaptation.


Sincerely,  


Warnament Chinese player Community  

thank you !

My friend, I once controlled France to declare war on Belgium in a game, 

but was almost destroyed by Belgium. 

Thanks to the robot Netherlands declaring war on Belgium, the France I controlled survived, but cut the ground because Britain issued an ultimatum to me halfway through. I'm glad to have had an interesting experience.

Addendum: We hope the game can be optimized with multiple cores to adapt to large-scale wars; More extensive performance adaptation.

Hello, can you help us?

Dear Warnament Development Team,  


As dedicated players and mod creators from the Chinese community, we're currently developing a large-scale mod (inspired by TNO) and require the following features to enhance accessibility and creativity. Please consider implementing them in future updates:  


### 1. **Localization & Interface**  

   - **Fully localized Script Editor**: Official Chinese translation for the script editor interface.  

   - **UI Customization**:  

     - Ability to modify **vanilla UI textures** (buttons, panels, icons).  

     - Support for **custom fictional flags**.  

   - **Dynamic UI Scaling**:  

     - Option to adjust **UI scale and font size** (critical for mobile players due to unreadably small text).  


### 2. **Modding Capabilities**  

   - **Custom Content Systems**:  

     - Tools to create **custom national focus trees**.  

     - Framework for designing **unique technologies and military units**.  

   - **Event System Expansion**:  

     - Allow **event descriptions exceeding 100 words** with **scrollable text boxes**.  


### 3. **Mobile Optimization**  

   - **Touchscreen Adaptations**:  

     - Redesign interactive elements (buttons, sliders) for mobile usability.  

     - **Independent UI scaling settings** for mobile versions.  


### Why This Matters:  

These features are essential for our ambitious mod project. Currently, limited text length, rigid UI, and lack of localization tools hinder our progress. Mobile players (a significant portion of our community) struggle with the current interface.  


We believe these improvements will empower creators globally and attract more players. Thank you for your continuous support!  


Sincerely,  

Warnament Chinese Modding Community  

hello?Can the game official reply to our following requirements:


**Subject: Feature Requests from Warnament Chinese Community for Mod Development**  


Dear Warnament Development Team,  


As dedicated players and mod creators from the Chinese community, we're currently developing a large-scale mod (inspired by TNO) and require the following features to enhance accessibility and creativity. Please consider implementing them in future updates:  


### 1. **Localization & Interface**  

   - **Fully localized Script Editor**: Official Chinese translation for the script editor interface.  

   - **UI Customization**:  

     - Ability to modify **vanilla UI textures** (buttons, panels, icons).  

     - Support for **custom fictional flags**.  

   - **Dynamic UI Scaling**:  

     - Option to adjust **UI scale and font size** (critical for mobile players due to unreadably small text).  


### 2. **Modding Capabilities**  

   - **Custom Content Systems**:  

     - Tools to create **custom national focus trees**.  

     - Framework for designing **unique technologies and military units**.  

   - **Event System Expansion**:  

     - Allow **event descriptions exceeding 100 words** with **scrollable text boxes**.  


### 3. **Mobile Optimization**  

   - **Touchscreen Adaptations**:  

     - Redesign interactive elements (buttons, sliders) for mobile usability.  

     - **Independent UI scaling settings** for mobile versions.  


### Why This Matters:  

These features are essential for our ambitious mod project. Currently, limited text length, rigid UI, and lack of localization tools hinder our progress. Mobile players (a significant portion of our community) struggle with the current interface.  


We believe these improvements will empower creators globally and attract more players. Thank you for your continuous support!  


Sincerely,  

Warnament Chinese player Community