I'm genuinely impressed with this tool! Thank you for creating it. Even though I studied 3D art and animation, I’ve always found it difficult to handle complex and especially rounded shapes compared to my peers. With this modeler, I managed to create a cute, chubby astronaut in record time. Getting smooth, rounded forms was incredibly easy, something that would’ve taken me ages in Maya or Blender. Please keep developing it. If there's any way I can support the project or donate, let me know.
One small feedback: I noticed the face normals are flipped (backfaces showing in front) when I import the PLY into Blender. A quick and dirty fix is scaling X by -1, which works for a symmetrical model like mine. I can't recalculate or flip the normals because the model exports with 13 million tris, and Blender chokes in Edit Mode. I don’t mind the highpoly count though, works great for high-poly baking or tossing into ZBrush. Would be nice to have a toggle to flip faces on export or import.
Hi, I had the same problem, but its easy to fix it in SDF Modeler itself: you simply go to layer panel, to select each one but in the inspector panel in the right view, you see layer name and just under the resolution with the arrow you can toggle between resolutions, by default it's 512*512*512, but you can lower these values like 128*128*128 or even lower, but evidently you will loose in quality, so be aware of it ! If you have different layers, each one can have its own resolution, so you can tweak different resolutions accordingly, if more intricate details exists, do not go too low... if the shape looks simpler, you can get relatively low.
In the Blender side, applying a decimate modifier after this is sometimes not necessary, and the make normals outside works perfectly.
Hope it helps. Cheers. Dan
Thanks so much for the kind words! I'm really glad to hear the tool helped you create something fun and that it made working with rounded forms easier — that’s exactly the kind of experience I’m hoping to enable.
Regarding the normals: the export method will be changing in the next release, but I’ll make sure to double-check that the normals are no longer flipped.
Thanks again for the support and feedback — it means a lot!
Cheers,
Sascha