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DigitalGreenTea

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A member registered Aug 04, 2019 · View creator page →

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One small feedback: I noticed the face normals are flipped (backfaces showing in front) when I import the PLY into Blender. A quick and dirty fix is scaling X by -1, which works for a symmetrical model like mine. I can't recalculate or flip the normals because the model exports with 13 million tris, and Blender chokes in Edit Mode. I don’t mind the highpoly count though, works great for high-poly baking or tossing into ZBrush. Would be nice to have a toggle to flip faces on export or import.

I'm genuinely impressed with this tool! Thank you for creating it. Even though I studied 3D art and animation, I’ve always found it difficult to handle complex and especially rounded shapes compared to my peers. With this modeler, I managed to create a cute, chubby astronaut in record time. Getting smooth, rounded forms was incredibly easy, something that would’ve taken me ages in Maya or Blender. Please keep developing it. If there's any way I can support the project or donate, let me know.