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A jam submission

Princess's DutyView game page

This time the princess has to rescue her Knight
Submitted by Sage Gnome Games — 3 minutes, 38 seconds before the deadline
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Princess's Duty's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#183.1113.111
Gameplay#203.0003.000
Theme#402.7782.778
Overall#412.5742.574
Visuals#432.2222.222
Uniqueness​#442.5562.556
Audio#451.7781.778

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How is this game a platformer, what spin does it bring to the genre?
Mario like game with a dash like ability

How does this game fit the theme?
Reversed roles

What did you make yourself and what assets did you use?
everything made myself in unity

Did you use any AI assets in this game?
no ai

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Comments

Submitted(+1)

I enjoyed the crown throwing mechanic and the ending was humorous! Haha

Submitted(+1)

Pretty fun! Haha, love the twist, Mario's the one getting saved this time. I also liked the dash mechanic! I agree with the others that the movement and jumping feel a bit slow, but overall, great job! 

Submitted(+1)

The princess was a bit slow in terms of movement and jumping (which make sense since she has to move gracefully), but you made up for it with the dash mechanic, which I enjoyed spamming. Great game!

Developer

Thanks for playing, glad you enjoyed!:)

Submitted (1 edit) (+1)

I loved the crown-dash-teleport ability

Funny interpretation of the theme

I felt like the castle area maybe needs checkpoints, it was tricky to to it in one go.

Audio became a bit repetitive after a while 

Developer(+1)

Thanks for the feedback, checkpoints would for sure be a good addition, and wish i had some more music but it was something that i left to the end, so i didnt have time to make more, but will be something i try to be more conscious of in future jams!

Submitted(+1)

I really liked the take on the dash mechanics, and the controls feel solid. Reversing the roles are a welcome move! 

Submitted(+1)

I dig. The main mechanic of throwing the crown felt well fleshed out and I enjoy the freedom of movement it gives you. The character controller was pretty floaty, which makes sense for the game but just not really my cup of tea, maybe if you upped the variable jump height to make it feel more responsive? Overall a solid experience

Developer

Definitely something I'll consider experimenting with in future games, thanks for playing!!

Submitted(+1)

I really enjoy how you implemented your double jump mechanic here! It was a fun and sweet little experience getting to save my knight instead of the princess for once. Thanks for making and sharing your game!

Developer

Thanks for playing and i'm glad you enjoyed the game! :D