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Looks like a very polished finished game, rare thing in a jam.
Now i dream about reaching that level of quality. Thanks for that game, amazing clean visuals, sfx and vfx. 

I need to go and study that game some more, so the next time i can do something that remotely good :)
Can you tell how you did water animation? Just animated sprite with some sort of a death collider?

Thank you so much! This game came out surprisingly close to what I had in mind before making it. I had some more ideas for levels with new mechanics but I had to finish the game in time so despite making it smaller I feel like this is the one that came out very good. Maybe having a clear vision of how the game looks, plays and feels helps.

Water is actually the first obstacle I made. I drew a wave, used color bucket to fill up the lower part and made 3 different frames. Then set the speed to 16 frames per second and made it deadly for the player on collision. Normally water takes 2x2 blocks of space but in some places I hid it behind the blocks so only 1x1 tile is visible. Also I rotated it upside down in some places so it looks cool. That's really it, nothing too crazy, think I overexplained it but here is a closer look if you need


(+1)

Yeah, game turn out great. Thanks for detailed answer :)