More thoughts now that I've finished the game:
-It'd be nice to have a way to exit out of a scene from the scenes replayer that's not just Alt+F4-ing out of the game, particularly since the non-intuitive "A/D scrolls up and down" navigation makes accidentally selecting the wrong scene a very real possibility.
-Completion mode for bosses should lock health at max, not just simply prevent losing upon draining of all health - I wasn't sure it was working correctly when my health was still depleting in completion mode
-Given the sheer length of the tickling scenes, a way to skip to a particular phase or section of the scene would be useful in the scenes replay mode, otherwise if there's a part in the middle or near the end that you like, you're once again stuck holding down Z for forever to get to that part.
Thanks for the rest of your feedback!
We felt that keeping the health visible even in completion mode can be a fun addition, in case the player still wants to see whether they would have won the fight if they were playing the regular version without the possibility of failure.
As for the combination of lengthy scenes and insufficient fast-forward options, I already addressed that in my previous response. I'm not sure if we'll be able to implement it in a patch, but we'll take a look.
Thank you for playing till the end. We hope you had at least a bit of fun, despite the flaws and inconveniences.