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2ndSmileStudio

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A member registered Oct 21, 2024 · View creator page →

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Thank you very much, we're glad you liked it!

We just released an announcement of our next game. You can read about it on our Patreon.

Merry Christmas!

Hello!

Thank you for your support and for playing the game till the end! We're glad you were able to enjoy so many different aspects of it despite the obvious flaws.

We're definitely planning to pay closer attention to the flow of the dialogue, as well as the overabundance of onomatopoeia in our future works.

The backstory of the meeting between Batty and Mary is a real thing! It was only Ea trying to twist certain aspects of the story to hit Mary where it hurts. That's actually what got Marywell so riled up - that they tried to mix their ugly interpretation into an otherwise happy memory.

Thank you for your nice comment! I hope you're having a great day!

-Hiccup

Hello,

thank you very much for your support and for playing the game. We're glad you had fun!

We had a few creative ideas about how to dish out punishment to Emi, considering her uncommon physiology. Unfortunately, all of them felt a bit clunky or quirky, and none ended up making it into the game.

Thank you for your nice comment and feedback! 😊

Hello!

Thank you very much for playing the game and for your feedback! It is incredibly encouraging to hear that you enjoyed so many aspects of the game and that you noticed and appreciated the little things we put in. It means a lot, especially coming from a pro! ^^

We had a lot of fun putting together the boss fights and other gameplay mechanics. We're very glad you like them!

About the dialogue skip, we have learned that the lack of a faster fast-forward option or a proper skip in the game is an issue, and we will make sure to include those in our future titles. Thank you very much for the suggestion.

Once again, thank you for your support and for your kind comment and feedback!

Hello!

Thank you very much for playing, for your support, and for your heartwarming comment. We're glad you enjoyed yourself! ^^

We're planning a sequel to Strawberry Vampire someday in the future, but right now we're working on a different story, still set in the same universe.

Hello!

After encountering the impossible jump past the pressure plate, you have to return to the alchemy lab room (the bottom left one in the area where you lower the walls). With the alchemy recipe book obtained, you must create Slime-Repelling Ink. A quest marker appears once you have it in your inventory, right next to the alchemy station, where you can apply the runes. Then you'll be able to cross the gap from the pressure plate.

Hello!

Thank you very much for your kind comment. We're glad you were able to enjoy the game even on your phone! ^^

If you'd like to contact us, feel free to reach out via Twitter DMs or email us at secondsmilequestions@gmail.com, whichever you prefer!

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Hey! The sequence you wrote is correct. Try hitting a different color than green before you start the correct sequence you described. It's possible the sequence got somehow tangled if you've only been trying the correct order over and over, and it needs a proper reset by hitting a wrong one right off the bat.

Try hitting a blue one first, once or twice. Then go back to green and do the proper sequence from start to finish.

Edit: In case this doesn't fix the issue, loading a previous save could also do the trick. We haven't received any reports of this part bugging out for anyone. It might be some sort of rare bug, and chances are it won't appear again if you reload.

Hello!

Thank you very much for your nice comment! We're glad you enjoyed the game.

The locked option in the optional Emi dialogue should become available once you clear all the other options, since their content is directly referenced in that conversation. If you go through the dialogues one by one, it should unlock without any issues. If there are still problems, please let us know!

As for the fight being bugged, could you please elaborate? Do I understand correctly that you cleared it once, but it bugged out when you reloaded a previous save and tried losing? If so, what kind of bug occurred?

Thank you for your support and for playing. ^^

Hello Letkah! I'm happy to see you like the full game! :D Yeah I remember your comment about the demo, though I can't find it here anymore haha.

Yup, the part when you meet Ruby is still relatively early in the game. You've got lots of stuff to look forward to, so I hope the rest of the game will be fun for you as well! :)

It's an honor to hear you set up a payment method for us. Thank you very much!!  Making the next game will take some time, but I hope it will be worth it. We've got some big plans!

Feel free to share your thoughts once you finish the game as well. Enjoy your day, too!

Glad you liked it! :) She'll have a big role in Strawberry Vampire 2!

Thank you very much for playing and for your support!
More emphasis on feet was something that was requested by multiple people, and we'll definitely see if we can oblige in our future titles.

We're glad you enjoyed the game. ^^

Hello! We use music from several music packs, which are listed in the credits at the end of the game.

Here's the list:

From official RPG Maker DLCs, including:

・Sound of Dread Music Pack by Magnafiend Games

・Versatile JRPG Music Pack

・Magical Sound Adventure-Light and Dark

・Classic Fantasy Music Pack Vol 2

・RPG Locations Music Pack by Eric Francis

・Symphonic Rock Music Pack by Dario Di Mitri 

・Multiple Music Packs by Joel Steudler

・Visual Novel Music Pack by Tom Feldmann 

We use several from each one. The names of the specific tracks probably aren't something that could help you find them or identify them, but if you're interested in the names of specific tracks, feel free to ask and I'll type them out for you. We also kept every original name of the tracks in the game files (with some additions added in parentheses here and there, for me to remember which track is which).

Hello!

We're terribly sorry, but that's definitely a bug. The fight is supposed to restart from the beginning cutscene with no QTE active.

The lack of a defeat scene, on the other hand, isn't a bug. There simply isn't one for this particular boss fight.

If you load an earlier save, you should be able to get through this part just fine. We haven't received any other reports about this specific fight, so it might be a rare case of the event bugging out.

Just for the sake of fixing it in a future version, do you remember doing anything unusual that might have caused it? Based on various reports, we've found that the game can sometimes act up when someone uses Mtool to play it, due to the way our events are structured.

Again, we're very sorry for the inconvenience and we hope you'll be able to enjoy the rest of the game in peace. ^^

Hello!

The game is stacked with various plugins and somewhat limited in standard RPGMaker features (such as click-to-move). I'm not sure whether it would be possible to play it in a browser. I can try to look into it, but we haven't really made it with that possibility in mind.

I believe I saw a screenshot of someone using JoiPlay to play our game on a phone. It was the old demo version, so even there we can't guarantee that everything works as intended, but you can try that if a phone is your only option.

Hello!

Thank you for playing the game till the end and for giving us such nice feedback! We're happy you enjoyed it!

We're planning to expand the variety of scenes a bit in the next game. It may be hard to please everyone, but we'll try our best to meet your expectations, as well as everyone else's!

The fumo game has two outcomes, with either Mary or Venus winning or losing. It depends on luck and on choosing the right spots to tickle. ^^

Thank you for your support, and have a nice day!

Hello! We're happy to hear you liked the game! Yes, the story isn't over yet, we plan to create Strawberry Vampire 2 in the future. Before that, there will be one more game with a ninja protagonist! 
Correct, Marywell was once human and the scene takes place shortly after she's turned into a vampire :)

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Hello!

Did you get stuck after finishing a scene? If so, I'm sorry, that is a known bug in that area and we'll be uploading a fixed version soon. To not get stuck there, you need to light up the torch from the left side, not from the top. (Edit: This bug has been fixed in the newly uploaded version 1.2) 

If you're otherwise stuck, you just need to keep finding and lighting up torches along the walls. They're usually close to the dark, impassable area. Just hit the interact key along the wall and you should find them.

We're happy to hear you enjoyed the game! :) Yep, more games are planned! 

Hello!

We're super grateful for your extensive review and feedback.

It's incredibly heartwarming for us to see both the main points of the game, as well as the little things we put in, being enjoyed and appreciated.

We tried to strike a decent balance between the different themes and spots for the tickle scenes, but it’s difficult to put enough of everything. I'll make sure to add more forced orgasms to the wishlist for our future games!

I'm glad I managed to convey some emotions with the story, even if it's not a grandiose or overly deep one. I have to admit that writing the final parts of the game, after spending more than a year with all the characters, had me tear up multiple times. I'm happy I managed to transfer some of those emotions to the players as well! 😅

Thank you very much for your support and for playing our game!

- Hiccup (Writer and RPGMaker dev.)

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Hello!

Thank you very much for your support and your kind comment. We're happy you enjoyed the game!

A sequel is definitely something we're planning for the future, though it might not be our very next project.

You should be able to lose to Venus at will if you just keep refusing the "Push her" prompt once her invisible HP is depleted.

Thank you for playing, and have a nice day! 😊

- Hiccup (Writer and RPGMaker dev.)

If you lower the top right wall, there's a door that you can now unlock!

Not yet.

So far, it's only in the planning phase.

You're solving the puzzle correctly - you have to combine the numbers and input them into the chest. It should be working, as no bugs regarding this puzzle have been reported.

We're only speaking for the official version, of course. ^^

The sequel will be a new game. Strawberry Vampire 1 is complete and we'll only be fixing bugs in the next update :)

Hello! After losing to Emi once, you can select "completion mode" and you'll have unlimited health! 

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Hello! We're happy you enjoyed the game! :)

This definitely isn't the last time Professor Iris appears!

Edit: Sorry, didn't see your second message! 
We left a lot of foreshadowing for the sequel. This is just the beginning :)

Hello! Glad to hear you're enjoying the game.

The pillar control guide provides coordinates that raise a specific pillar. For example, the pillar maked as C would be raised by inputting number 4 & 7. The only important pillars to raise are C and D . I can see why it might not be obvious.

As for going back, Marywell loses the slime-repelling runes after boarding the elevator. Before that, you should be able to go back. After that, you can still board the elevator and go to Floor1, reapply the runes in the alchemy lab room and make your way to the cave. That said, all scenes will be unlocked at the end of the game, so you don't have to do it if you don't feel like it :)

The puzzles get a bit simpler as the game progresses. This part of the game was already done by the time we made our demo - before we received feedback about the puzzle difficulty. I apologize for the frustration!

Hello,

thank you for playing our game and for commenting. I sent you a DM on twitter regarding the brush, which is probably a bug, if you don't mind helping us out resolve it.

Thank you!

Thank you!

We're incredibly happy to see all the things you described being appreciated and enjoyed to this degree! 😊

Thank you for playing and for your support. We hope you'll enjoy the rest of the game and its finale just as much!

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Thank you so much for the heartwarming comment!

We're super happy you enjoyed the game. Thank you for playing and for your support! ^^

Thanks for the rest of your feedback!

We felt that keeping the health visible even in completion mode can be a fun addition, in case the player still wants to see whether they would have won the fight if they were playing the regular version without the possibility of failure.

As for the combination of lengthy scenes and insufficient fast-forward options, I already addressed that in my previous response. I'm not sure if we'll be able to implement it in a patch, but we'll take a look.

Thank you for playing till the end. We hope you had at least a bit of fun, despite the flaws and inconveniences.

Thank you! 😊

We're happy you like it!

Thank you so much!

It felt really awkward having to postpone the release again and again, but thanks to the delays, we've reached a point where most, if not all, players can enjoy a smooth, mostly bug-free playthrough, and we're super happy about that.

Hello,

There should be a quest marker next to the alchemy station. You can use the ink there.

The Items section in the inventory menu is just for checking what you're carrying. To actually use an item, you need to interact with the environment (like unlocking doors) or with quest markers, like in this case.

Sorry for the confusion!

Hello,

Thank you for your detailed feedback!

I agree that the sandbag part can get a bit tedious, especially after having to do it multiple times over, and we'll be implementing a change to address this in the next patch.

I apologize for the slow fast-forwarding during the scenes. I'll see if we can implement a solution to this.

The Warden was intentionally meant to be a bit louder, but I understand the sounds might still be too loud. We'll be tuning them down in the next patch. In case you still find yourself in this area, you may lower the volume of the sound effects (SE) in the options as a temporary solution.

The scene after subsequent catches, if you choose to skip, could definitely be shorter. We'll most likely remove, at the very least, the necessity to visit the bath. Thank you for bringing it to our attention.

Thank you for your comment, and we hope that despite the flaws and inconveniences, you'll still be able to enjoy the parts of the game that appeal to your tastes.

Hello! I apologize for the lack of response. We've been very busy finishing up the game and playtesting. Thank you for reaching out again, but yes, 2 more days till release! -Lumiel (Artist)

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Hello!

I'm sorry, but we've had to delay the game release by 10 more days, to June 24th. We haven't re-uploaded our trailer to reflect this change - the delay has only been announced on our X / Twitter and Patreon. I apologize for the confusion, and I'm sorry for the prolonged wait.

Here's our full explanation and my apology in a public post on Patreon, if you'd like to read it: https://www.patreon.com/posts/release-date-and-130981065

Thank you for your patience, and have a great day!

-Hiccup

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Hello!

We're just as excited as you are and we hope everyone who's been waiting for the game will enjoy it once it's finally out. ^^

The price for a one-time purchase here on itch.io will be $14.

If you choose to support us on Patreon, you'll also be eligible to receive a key once your cumulative pledge reaches $12.

Hello!

Thank you very much for your comment and suggestions! 😊

I'm happy to say that every single one of them is already planned for the full release of the game.

Small tickle scenes have been requested to be added to the recollection menu basically since we first released the demo version and you will be able to replay them in the full version.

While there aren't many foes in the Devil's Cave who could measure to a powerful vampire, such as Marywell, there are a few combat encounters in the game! Each of them is unique and special, working as an important plot point, rather than just something to prolong the playtime.

And to address your last suggestion: There will be revenge. 😼

You can follow us on our X / Twitter: 
https://x.com/2ndSmileStudio/
You can find every important announcement there, including the game trailer, if you haven't seen it already.

We also post more frequent progress reports on our Patreon, for any paid tier. However, since the release date has been set for next month, we most likely won't post any new ones until we begin working on our next game. ^^

Once again, thank you for playing our game!

-Hiccup