Thanks for the rest of your feedback!
We felt that keeping the health visible even in completion mode can be a fun addition, in case the player still wants to see whether they would have won the fight if they were playing the regular version without the possibility of failure.
As for the combination of lengthy scenes and insufficient fast-forward options, I already addressed that in my previous response. I'm not sure if we'll be able to implement it in a patch, but we'll take a look.
Thank you for playing till the end. We hope you had at least a bit of fun, despite the flaws and inconveniences.