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apc667

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A member registered Nov 19, 2021

Recent community posts

More thoughts now that I've finished the game:

-It'd be nice to have a way to exit out of a scene from the scenes replayer that's not just Alt+F4-ing out of the game, particularly since the non-intuitive "A/D scrolls up and down" navigation makes accidentally selecting the wrong scene a very real possibility.
-Completion mode for bosses should lock health at max, not just simply prevent losing upon draining of all health - I wasn't sure it was working correctly when my health was still depleting in completion mode
-Given the sheer length of the tickling scenes, a way to skip to a particular phase or section of the scene would be useful in the scenes replay mode, otherwise if there's a part in the middle or near the end that you like, you're once again stuck holding down Z for forever to get to that part.

Which slime pool? The very first one you encounter in the caves, the second one that requires you to craft the slime-repelling ink, or the third one that requires you to stop the spinning numbers on the 2-digit numbers shown on a document?

(4 edits)

I'm currently playing through the full game, and there really should be some sort of permanent solution to the sandbag puzzle that allows all 4 doors to be open at once. Having to backtrack multiple times and swap the sacks of weights over and over again to eventually get past the slime pool jumping puzzle is aggravating.

A key for a much quicker text speed to get through scenes I'm not particularly into (for instance, I'm a feet guy through and through, other parts of the body aren't as interesting to me) would also be nice, so I'm not just sitting there holding Z for minutes on end just to get through a scene.

Edits for additional thoughts:
-All of the noises associated with the Warden (footsteps, detection siren) are incredibly loud compared to the rest of the game's sounds, and need adjustment.
-Even if you've already been caught by the Warden and can skip the tickling scene, the whole process of being caught by the Warden, waiting for the skip prompt to become available, going through some more text, taking a bath, and putting your clothes back on is a drag.

Tried out the 1.2 update, here are some thoughts on some quality-of-life improvements:

1. Add an inverted Y-axis option for mouse look controls - many gamers are still used to inverted Y-axis for looking around.
2. Adjustable zoom on the camera (in both 3rd and 1st person views), preferably using the scroll wheel as the control.
3. Add ability to despawn spawned models in Jessica's Room and the Studio.
4. Add maps (doesn't necessarily have to be a fully interactive minimap, even just some images in the game files would be helpful)
5. In the buying interface, show how many coins you have on the purchasing screen. Also, for consumables, show how many of the various items you already have in the purchasing screen.

I checked some of the other replays for characters where there was a desk or some other object tile in front of the character. Lin/Delinquent has the same issue as Anabel, where you end up stuck on the desk tile.

A couple of bugs I've noticed:
-Replaying Anabel's scene from the computer leaves you stuck on the sprite for the desk, as it moves you on the desk instead of in front of it.
-After talking to Melony/Elesa, the drawing of them does not go away. I had to replay a significant portion of the game because I had to go back to an old save, as loading the autosave left me in the same state.

I just went to version 37, loaded up each of my old saves, re-saved them, and now they work in 39. So that's also an option.

So I'm getting that "Failed to load: img/faces/p-zbrow1.png" error when trying to load some of my older saves of events that can't be replayed. Can you fix that with the next release, or are my older saves just junk now unless I also keep an older version of the game?

So after I try to get Alissa 3 different jobs and then Cassie chews her out, is there anything to do next, or is that as far as the route goes right now? Given the continually updating nature of this game, it's hard to tell when a route is as done as can be or if I'm just missing something.