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(+1)

Wow, nice little game here.

> The title screen is well done, clean, neat, you immediately want to launch the game.

> The game is well polished : the screen that shakes when you attack, the particles, the sound effects, the ground that gets stained when you kill an enemy... All these little details are very important and contribute to make the user experience very pleasant.

> Colors that change each time you restart a game, it's great, it avoids too much repetition.

> There's one thing I didn't understand : how to switch between grappling hook and gun? I felt like I couldn't really control the action I wanted to do.

> Ideas for improvements : more musics, maybe more weapons, a shop...

> I think the game's a little too hard : we're running out of time too fast, and the enemies are hurting a little too much. Or maybe I'm the one who really sucks ahah Anyway, to improve this, I have a few suggestions : set the time back to maximum when you go to the next level, or make the enemies sometimes drop an item that add time.

Anyway, I really enjoyed this little game, good job =D

(+1)

Thanks for the feedback :D! Yeah, I'm aware that balancing and telegraphing the player what to do is some of the big faults of this game. If you look at what time I submitted it on, you can probably guess what happened XD. Should have probably made it more clear, but you can only choose one action in the beginning of the game by bumping into the icons. This should have been stated not only in the game, but in the itch.io site too. I just learned that you can edit your pages, so I'll just clarify some of the details in the description later. As for the difficulty, it was sorta intentional. During the final day of development, I still had problems balancing the time mechanic (it was either running out too fast or was never running out). I was afraid that people were only going to play it once and never find out about the color palette switches / explore the other options if the game lasted for too long, so I kinda just went with the harder difficulty on that one.

I plan on updating the game in the near future to add more features, fix bugs, and add some of the feedback gotten here from the comments, so I really appreciate the suggestions here! Thanks for playing!