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Really liked this! I love the mechanics, as they allow different styles of combat to exist (dodge -> sword throw -> dodge is pretty cool, but there's also the possibility of dodging projectiles, hit 'em in melee range, and then dodge again to keep distance), and I love the enemies! You need to get creative as each of them is different in how it attacks or moves.

The thing I liked the least is probably the "sacrificing" thing. It didn't really blend with the rest of the game: I would have liked more prisoners and more puzzles involving sacrifices; even the boss battle could have used a portion of the sacrifice theme.

Overall, I had a lot of fun with this game, and I can't wait to see more of it! Great job! :D

(+1)

Ooooh. Having the prisoners play a role in the boss battle would be really cool. I'm going to implement that in some way. As well as expanding on the sacrificing mechanic. Thank you very much for the feedback!