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2) That's because you don't know that it's called Laurion yet. You know you want to head that direction, and that's all.

3) Known bug

4) Not sure what you mean. Very few if any persistent actions were outright removed, and all actions which are persistent are still highlighted blue.

5) That's always been the case, and is how combined actions work. If I prevented the combined action being visible until after you lift the lockdown, people might take two of the couplers, then lift the lockdown, then be annoyed that they wasted time taking two of the couplers without getting the speed bonus of the combined action.

Fair enough.

#4 = Several of the actions at Talos weren't highlighted in Blue, yet were single one-off actions that would progress over cycles. They might highlight after the first or second death, but first time, they aren't blue. Then all future buttons that are blue are properly highlighted as blue. 

That's been the case since persistent actions were introduced. It's because on the first loop you're not in a time loop yet. And at the start of the second, your character still isn't sure if it's a time loop or not.

Ahh, I see. Its a "4th Wall" kind of issue. Wherein the player might realize its a time loop action, but the character hasn't realized that yet.