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(1 edit) (+1)

Doing a complete reset of the game, so that I avoid savegame related issues. Some things noticed immediately:

1) If a feature isn't implemented yet, just leave that blank in the PDA or just have the PDA become available once you unlock the Map. 

2) The map has a single dotted line to nowhere, when you start out. Only once you reach Laurion, does it update and show Laurion. Doesn't show whereabout the Rover is though. 

3) When you reach Laurion, the first time, it asks you to move the generator into the base. But the first time you get there, you don't know of the generator. I'm hesistant to touch the button, until I find the generator though.

4) A lot of the old "blue highlighted" actions from previous version is gone, so now I don't know what is a permanent action or not. 

5) You can take non-essential couplers, without lifting the lockdown first. Several are behind doors, that must be accessed after the lockdown is lifted, normally. 

(1 edit) (+2)

Some new stuff:

-> After a few loops, installing the generator and fueling it, I went back to the rover and I can "Move Generator Into Laurion" without a generator in my rover and it has no extra completion time on it. Didn't touch it though. 

-> Sure wish I could repair the food replicator at Laurion with the taken power coupler from Talos. 

-> I tried a loop with installing the generator at Talos. I'm now at Laurion and have the above "Move Generator Into Laurion" available, with time speed up, even though its fused into my Rover. 

(2 edits) (+1)

I'm not sure why I thought this would work, but in case it was planned to do, thought I'd mention:

Had the rover with the generator in it. Hooked it up to Laurion charger. When I got the rover to maximum power, I expected the excess fuel would charge up Laurion. It did not. Might be cool if it did. 

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Really think that "take empty power cells" from the lost rover, should share time with taking full power cells from the rover. Otherwise it takes forever to "rank up" this specific event. 

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After getting the lost rover and heading back to laurion, died at laurion (lack of water). When respawned, I got a message about what I can still achieve at Santorini, and maybe visit Astrape. Issue is, I've not made it to Santorini yet, not even the dam. 

- That's a possible future feature.

- Agreed, though there are two versions of taking power cells - one with tools (in a facility) and one without. The lost rover will share familiarity with the one without tools.

- Known bug, it's on the list to fix.

Okay. Thanks for the reply.

- Known bug, same as before.

- The food synthesiser at Laurion has a lot more wrong with it than just a broken power coupler

- Still the same bug.

Good to know. Thanks for heads up. 

2) That's because you don't know that it's called Laurion yet. You know you want to head that direction, and that's all.

3) Known bug

4) Not sure what you mean. Very few if any persistent actions were outright removed, and all actions which are persistent are still highlighted blue.

5) That's always been the case, and is how combined actions work. If I prevented the combined action being visible until after you lift the lockdown, people might take two of the couplers, then lift the lockdown, then be annoyed that they wasted time taking two of the couplers without getting the speed bonus of the combined action.

Fair enough.

#4 = Several of the actions at Talos weren't highlighted in Blue, yet were single one-off actions that would progress over cycles. They might highlight after the first or second death, but first time, they aren't blue. Then all future buttons that are blue are properly highlighted as blue. 

That's been the case since persistent actions were introduced. It's because on the first loop you're not in a time loop yet. And at the start of the second, your character still isn't sure if it's a time loop or not.

Ahh, I see. Its a "4th Wall" kind of issue. Wherein the player might realize its a time loop action, but the character hasn't realized that yet.