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Hello!


Had much trouble playing the game but could make it work with my CS engineering degree lol. Had to download the portable version of ComfyUI and get some files and missing dependancies to launch the server myself (the server didn't launch by itself). Also, I don't have any GameLauncher.exe but a GUI.exe in a BUILD directory (not sure if there's an issue with that, game seems to run fine).


Once I was able to run the game it ran great. Only issue with my first playthrough with the warrior is that cutscenes kept putting extra limbs, torso and things like that to my chracter.  However, I added some negative prompts and the next playthrough was fine.


I then tried creating a custom chracter but it was very difficult getting what I wanted... Is there a way to get better character generation result? I wanted a human warrior but at first it kept generating other races (so had to go back to specify it was human) and after that it kept generating images with wrong features and missing armor etc... not sure how to make sure everything is as I want it to be without trying to generate it multiple times until I get something acceptable (which is still not what I wanted). To add to this, playing with this custom character would result in inconsistent images generated during the playthrough.


Lastly, there is a bug where sometimes the generated image is too big for the frame (as if it doesn't get resized or something).


Thank you for your work, hope this can help you improve it

Hello! Thanks for playing! You went for Lite installation, it seems.  There is Standalone final.zip file (on mega and shards) - that should be easier to run. 

>Cutscenes kept putting extra limbs.

What prompts did you add, please tell. Generally, is resolved by increasing steps parameter. And wolf/hellhound first cutscene is kind of a mess.

>Creating a custom character.

Post prompt you enter here, let me see. Prompting requires some experience. Generally, all tags you enter should exist on https://danbooru.donmai.us/ with at least 100 entries.

>Playing with this custom character would result in inconsistent images generated during the play-through. 

The idea is that you can play as any known character, again, the character that is mentoned at https://danbooru.donmai.us/ with at least 100 entries. If I make a dataset with 100 images of your character, will you train a LoRA? I'll provide settings for OneTrainer. Or maybe I could do it, why not.

There are some techniques employed for character consistency on top of LoRA, maybe it shouldn't be that bad.

Characters I have trained models for also don't have consistent equipment appearance as it's essentially a dress-up game.

>There is a bug where sometimes the generated image is too big for the frame.

 - Do you have "Disable second pass" options toggled? This problem is 80% solved by enabling second pass.

-If character is muscular, or has abs at least, this tends to happen, probably something in the checkpoint.

Thank you for detailed feedback!

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Thank you for the quick answer.


I was able to launch the game as intended lol. I actually had not the last two parts (7 & 8) downloaded haha. One thing to note is that the server process doesn't seem to stop when closing the game.


For the custom character, I don't understand what you mean with the tags and stuff from your link. I was simply filling out the character sheet with the desired appearance. Also, note that for some reason it seems as if hair and eye color are often the same even if set to different colors.


I do not have the "Disable Second Pass" button toggled, so I don't think it is due to that, but yea, it tended to happen more with muscular characters lol.


Negative prompts I use to try and stop mangled results:

"negative_quality_prompt": "bad quality,worst quality,worst detail,sketch,censor, extra fingers, mutated hands, poorly drawn hands, poorly drawn face, deformed, ugly, blurry, bad anatomy, bad proportions, extra limbs, cloned face, skinny, glitchy, double torso, extra arms, extra hands, mangled fingers, missing lips, ugly face, distorted face, extra legs,"

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Thank you! About tags and stuff from the link. When you fill the desired appearance, it should be formalised to match existing tags on the link https://danbooru.donmai.us/.  Just describing appearance will not bring desired result, paste the lines you want to add in search on the website and see if it's an existing tag, if not, find a similar tag.  Oh, i think maybe it's not anywhere: Each line in character creation must end with ", " , or ",".

>hair and eye color are often the same even if set to different colors.

Sadly, this is expected behaviour for a character model does not recognise. Increasing Steps, Increasing CFG and decreasing lightning LoRA strength can help somewhat.

Short policy on increasing parameters: For each 1 step increase, increase CFG for 0.05, decrease lightning lora strength by 0.02.

Everyone was freaking out about how models using v-prediction have unprecedented fidelity, and it's supported in the game, but all the recent ones are EPS again (like the recommended checkpoint), so don't know about switching the checkpoint. This seems recent, didn't test https://civitai.com/models/376130?modelVersionId=1854228

Thank you! Will try playing around with stuff!


Any idea how to see the workflow used in processed images? Tried to look at them to see if I could improve the prompts when something came out wrong but it seems ComfyUI can't find any workflows.


Also, any idea when the next levels will be available? :D

To see the workflows you can open ComfyUI at http://127.0.0.1:8188/ and drag and drop images  from \Standalone final\ComfyUI_windows_portable\ComfyUI\output into the browser window.

Next I will make a mini update, levels 3-4 probably this year lol.

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Thanks!


Another question haha! Any idea why my custom characters always seem to be generated with fox ears?


Also, there seems to be a bug when conceding where sometimes the prompt is just not sent? The image gets generated with only the basic prompts set in the settings menu (happens to be on second level with custom character)

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Hi. 

>Fox ears:

I need more information, send the prompt please.

>The bug when conceding. 

Thank you! I will test. Is it specific enemy, or it just stops working on second level? 

Edit: Also for debugging character prompt would help, I know the mechanism of how this may appear, but couldn't reproduce. Also, a save file could help. It should be at user\AppData\Roaming\Godot\app_userdata\API\savegame.tres

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For the Fox Ears, Im having trouble pinpointing where it might come from exactly, but it seems to be partly due to adding the quality prompt: "nice ears". It seems that when the prompt contains the word "ears" (and not "ear" somehow) that the AI generates some kind of Fox Ears (or sometimes bunny ears - but rarely)


As for the error, I started a new playthrough to test it and it appears to be found on the first floor too. The ennemies that do it are the Satyr, Reptilian and Redjaw Hunter (that I encountered). The bug didn't  happen for the False Werewolve and Hellhound. This only happened with a custom Warrior Character??? Tried it with a ranger and it didn't happen.

Thanks! About ears. Please use only tags from the list. https://safebooru.donmai.us/wiki_pages/tag_group%3Aears_tags

Missing cutscenes: I will fix in the future release, will not issue hotfix right now. As i see it: if you create a custom character and don't touch the personality selection box once, the character will be created with blank personality, which causes the bug. I have my characters at AppData\Roaming\Godot\app_userdata\API\custom_characters . Can you check if there is your character file and it's like

personality = ""  

?  To fix, open file with notepad and change the line to one of supported personalities: 'log', 'victim', 'shy', 'curious','all_in' , for example: 

personality = "shy"

Please get back to me if the personality is not empty in character file or the issue is not resolved this way.

Sorry for the inconvenience!