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Thank you! About tags and stuff from the link. When you fill the desired appearance, it should be formalised to match existing tags on the link https://danbooru.donmai.us/.  Just describing appearance will not bring desired result, paste the lines you want to add in search on the website and see if it's an existing tag, if not, find a similar tag.  Oh, i think maybe it's not anywhere: Each line in character creation must end with ", " , or ",".

>hair and eye color are often the same even if set to different colors.

Sadly, this is expected behaviour for a character model does not recognise. Increasing Steps, Increasing CFG and decreasing lightning LoRA strength can help somewhat.

Short policy on increasing parameters: For each 1 step increase, increase CFG for 0.05, decrease lightning lora strength by 0.02.

Everyone was freaking out about how models using v-prediction have unprecedented fidelity, and it's supported in the game, but all the recent ones are EPS again (like the recommended checkpoint), so don't know about switching the checkpoint. This seems recent, didn't test https://civitai.com/models/376130?modelVersionId=1854228

Thank you! Will try playing around with stuff!


Any idea how to see the workflow used in processed images? Tried to look at them to see if I could improve the prompts when something came out wrong but it seems ComfyUI can't find any workflows.


Also, any idea when the next levels will be available? :D

To see the workflows you can open ComfyUI at http://127.0.0.1:8188/ and drag and drop images  from \Standalone final\ComfyUI_windows_portable\ComfyUI\output into the browser window.

Next I will make a mini update, levels 3-4 probably this year lol.

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Thanks!


Another question haha! Any idea why my custom characters always seem to be generated with fox ears?


Also, there seems to be a bug when conceding where sometimes the prompt is just not sent? The image gets generated with only the basic prompts set in the settings menu (happens to be on second level with custom character)

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Hi. 

>Fox ears:

I need more information, send the prompt please.

>The bug when conceding. 

Thank you! I will test. Is it specific enemy, or it just stops working on second level? 

Edit: Also for debugging character prompt would help, I know the mechanism of how this may appear, but couldn't reproduce. Also, a save file could help. It should be at user\AppData\Roaming\Godot\app_userdata\API\savegame.tres

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For the Fox Ears, Im having trouble pinpointing where it might come from exactly, but it seems to be partly due to adding the quality prompt: "nice ears". It seems that when the prompt contains the word "ears" (and not "ear" somehow) that the AI generates some kind of Fox Ears (or sometimes bunny ears - but rarely)


As for the error, I started a new playthrough to test it and it appears to be found on the first floor too. The ennemies that do it are the Satyr, Reptilian and Redjaw Hunter (that I encountered). The bug didn't  happen for the False Werewolve and Hellhound. This only happened with a custom Warrior Character??? Tried it with a ranger and it didn't happen.

Thanks! About ears. Please use only tags from the list. https://safebooru.donmai.us/wiki_pages/tag_group%3Aears_tags

Missing cutscenes: I will fix in the future release, will not issue hotfix right now. As i see it: if you create a custom character and don't touch the personality selection box once, the character will be created with blank personality, which causes the bug. I have my characters at AppData\Roaming\Godot\app_userdata\API\custom_characters . Can you check if there is your character file and it's like

personality = ""  

?  To fix, open file with notepad and change the line to one of supported personalities: 'log', 'victim', 'shy', 'curious','all_in' , for example: 

personality = "shy"

Please get back to me if the personality is not empty in character file or the issue is not resolved this way.

Sorry for the inconvenience!  

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Ok! I can confirm that this is caused by the missing personality!