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Nice work with the card animations, and I like the robo-rally like card emulation.

I felt a little cheated with the implication that I should use my own graph paper to draw out the maze, as that's the exact sort of thing that a game is well suited to do - the player would still have the trial and effort of programming, and having to retrieve data recordings, but I'd think the slow resolution of the maze in front of the player as they experimented with random hands would be an interesting game loop.

I really wanted to do that, actually! Sadly, the time constraint of the jam made that impossible. If we turn this into a full game, there's definitely going to be a visual component -- although it's more likely to be a mapping tool than an automatically updating map.

Thanks for playing!