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(+2)

Cool little game, but got stuck on Level 1, didn't really understand the energy mechanic. Nice little 2D platformer though. Feel that some URP lighting could have really made this game pop, but well done!

(+1)

Thanks a lot for trying it out and for the kind words!

About Level 1 — many players miss that every move drains energy, so the key is to minimize unnecessary movement. For example, the last obstacle in Level 1 looks like a jump, but it’s actually meant to be passed by crouching, which costs half the energy of a jump. The game is built around learning from failure and using that feedback to perfect your path — that’s the loop.

Appreciate the lighting suggestion too! That’s definitely something I’ll consider improving for future builds. 😊