Thanks a lot for trying it out and for the kind words!
About Level 1 — many players miss that every move drains energy, so the key is to minimize unnecessary movement. For example, the last obstacle in Level 1 looks like a jump, but it’s actually meant to be passed by crouching, which costs half the energy of a jump. The game is built around learning from failure and using that feedback to perfect your path — that’s the loop.
Appreciate the lighting suggestion too! That’s definitely something I’ll consider improving for future builds. 😊