Neat idea. I like that you have to think about the score before going to the circle. There seems to be an issue with the shifting when I press the button, it goes really really fast. Maybe you accidentally checked for held vs released? I would love to see another way the player can fail other than falling off the screen.
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Yeah I ran out of QA time, have some edits to do. But the shift is supposed to be a shuffle, I did that for the effect. But some modes were not finished in time and some tutorial messages are wrong about what controls are used where. I may fix that Thursday.
Real good idea on that other way to fail. Maybe a different total you have to match out with the digits?