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(1 edit)

Oh damn! Incredible what people can make in just 9 days, at least to me this seems like a massive undertaking.

The premise and lore is great, exploring the forest had a great vibe with the werewolves stalking around. The gameplay feels fun, a promising start for a great survival action game. The dropping loot and their animations definitely activated some neurons, very nice job. Don’t know if all the items are implemented or just a placeholder but damn that’s a lot of equipment slots, would have liked a closer look at the player model to see the equipped items though. The animations are very nice and hot, love the stretching pussy, impressive. But I’d wish the timer ticked on as they play or they had some kind of interaction.

Some bugs I think:

On my second run I only got coins as loot (What I think changed from the first run was I returned to menu and turned all the shadows off and low)

The store was empty (Not implemented?)

Also I really appreciated the game over message hehe, thanks for that, a very nice touch. Aah and the map being a werewolf cock ahah. All in all great stuff.

(+1)

Thanks for playing. Appreciate the feedback.

The loot is supposed to be rare, so if you get bad RNG you might not get any drops.

The store was supposed to work (including 100% chance of selling you a super shotgun for 5000 coins) but it bugged out and I didn't have time to fix it. I'll fix it soon.

I don't know if you survived the 4 days, but if you did, there's even a "cutscene" of sorts.

Hmm on my first run I got loads of loot, but the second was all coins.

I did not. I definitely need to see that hehe. Time for a third run.

Well damn this is brutal, unfortunately for a wrong reason. I’m all for a bit of a challenge but single digit fps I can’t handle. The performance takes a huge dip in the 3rd day and the graphic options don’t alleviate the problem. Hope you can optimize something. Never done anything this elaborate in 3D in Godot, but ran into some performance problems in web builds even with a pretty simple scene myself, so improved performance might be a tall order.

Really wish to finish this some day and see that cutscene. The combat seems really cool, I enjoyed weaving the default attack with dodging against the runts a lot, but you have to have a gun for the later days and if the rng fucks you over it feels really bad, so the shop is sorely needed.

Cant wait to see what you make in the future, checked your Penetration Demo and it’s amazing.

(+1)

Damn, sorry. 

It must be either a memory leak or something on the CPU (too many active physics or something) side since lowering graphics did nothing to help. I'll have to playtest more and see if I can get it to happen.

I'll fix the shop ASAP too and maybe include some more weapons (they're really easy to add, just a Godot resource).