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Well damn this is brutal, unfortunately for a wrong reason. I’m all for a bit of a challenge but single digit fps I can’t handle. The performance takes a huge dip in the 3rd day and the graphic options don’t alleviate the problem. Hope you can optimize something. Never done anything this elaborate in 3D in Godot, but ran into some performance problems in web builds even with a pretty simple scene myself, so improved performance might be a tall order.

Really wish to finish this some day and see that cutscene. The combat seems really cool, I enjoyed weaving the default attack with dodging against the runts a lot, but you have to have a gun for the later days and if the rng fucks you over it feels really bad, so the shop is sorely needed.

Cant wait to see what you make in the future, checked your Penetration Demo and it’s amazing.

(+1)

Damn, sorry. 

It must be either a memory leak or something on the CPU (too many active physics or something) side since lowering graphics did nothing to help. I'll have to playtest more and see if I can get it to happen.

I'll fix the shop ASAP too and maybe include some more weapons (they're really easy to add, just a Godot resource).