Soon. I modified her model and all the of the physics broke, so I gotta fix that first.
Azz666
Creator of
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Thanks for playing and for the feedback.
The massage has a min and max speed it accepts, so you have to be moving the mouse between those speeds, it only detects the speed of the hand and if you're in the correct location.
You should be able to put clothes on her in the closet, if the clothes are gone, then it might be a save bug.
I had a look in the editor and the ears clipping might be an optical illusion because her ears get pulled down by gravity.
Thanks for playing and for the feedback.
There will be a few different endings, I just didn't get around to making the scenes (they'll be rendered like the messages, but maybe I'll make something real time later). Basically you'll get better endings the more cargo you have by the end.
I tweaked the witch drops to make it easier to get guns, but I'll have to balance it more, you probably played before I updated it (also, nerfed the initial gun and buffed the shop guns).
Thanks for playing.
The jump to fall mechanic has a delay of a few frames, so if you don't jump high enough it might not work. I did it this way so you could land on a background platform and immediately crouch, although I don't know how useful that'd be, so maybe I'll lower or remove the delay.
I made the attack hitbox pretty big, but I've seen other people have the same issue, so it might be something else. I'll look into it.
Thanks for playing.
The game didn't lag at all on my PC except for the shader compilation at the beginning, which I can't do much about, but I was testing on Linux only (the web version, the Linux version and the Windows version using Wine).
When I switched to Windows, there's lag when a werewolf dies and some times when fighting, but not when walking around. Is that what you're experiencing?
I have no idea why Windows doesn't run the game well, but I'll look into it.
Edit: You can skip sex scenes with the inventory button. I'll add a little UI element that indicates that during the scenes.
Thanks for playing and the feedback is much appreciated.
I only had 10 days to make this, so there aren't many clothing options, since I added them late into development. Also, the empty space besides the equipment screen is reserved for the character model, I just didn't have time to implement it yet.
I fixed the store now, so it should be easier to replenish your items.
The performance issues might not happen on the downloaded version. I think there's no fix for them right now in the web version. Once Godot 4.5 comes out, it might get fixed.
Damn, sorry.
It must be either a memory leak or something on the CPU (too many active physics or something) side since lowering graphics did nothing to help. I'll have to playtest more and see if I can get it to happen.
I'll fix the shop ASAP too and maybe include some more weapons (they're really easy to add, just a Godot resource).
Cool management game.
I was specing into charm, but then I noticed you could infinitely steal from customers with enough wit (especially students and tourists). I finished at day 13 with 12 wit and 1.4 M yen. You could make it harder every time you steal from a customer consecutively so you can't steal forever.



