Love a good narrative game! And the pixel characters looked super well done, great work :D I agree, there could be a little more in the way of difficulty or something in the other rooms to make it worth exploring, but this is a solid prototype experience!
Viewing post in Dinner To Die For jam comments
Thanks for playing! I am a little disappointed I didn’t get to flesh out some of the rooms. Just for reference, some of the ideas I has were:
- Basement (bottom room) would have cells where guests could be kept if they were successfully framed
- Staff Quarters would have been used to interact with your staff privately, I basically wanted them to be “teammates” since they knew what was happening
- Kitchen would have had resources. At first I had the idea of the dinner itself being an event ~2 hours into the game, so the player could feasibly poison it or something